Metal Gear Solid 5 extended E3 trailer celebrates PS4 confirmation
I can't imagine that, after Metal Gear Solid V: The Phantom Pain was confirmed for Xbox One yesterday, you'll be too surprised by today's news that it's also coming to PlayStation 4. But wait! Before you roll your eyes and scroll on, to make you pay attention, publisher Konami also released an "extended director's cut" of the splendiferous trailer debuted yesterday, with an extra three minutes of open-world fun.
I can't imagine that, after Metal Gear Solid V: The Phantom Pain was confirmed for Xbox One yesterday, you'll be too surprised by today's news that it's also coming to PlayStation 4.
But wait! Before you roll your eyes and scroll on, to make you pay attention, publisher Konami also released an "extended director's cut" of the splendiferous trailer debuted yesterday, with an extra three minutes of open-world fun.
The Phantom Pain is still coming to Xbox 360 and PlayStation 3 too, of course.
The fact that Konami put out a press release confirming The Phantom Pain for next-gen consoles but didn't mention Ground Zeroes at all makes us, again, wonder what's happening with the other half of MGS5. Have the two games been rolled together, or is Konami playing coy?
-
Alice O'Connor posted a new article, Metal Gear Solid 5 extended E3 trailer hits as PS4 confirmed.
I can't imagine that, after Metal Gear Solid V: The Phantom Pain was confirmed for Xbox One yesterday, you'll be too surprised by today's news that it's also coming to PlayStation 4. But wait! Before you roll your eyes and scroll on, to make you pay attention, publisher Konami also released an "extended director's cut" of the splendiferous trailer debuted yesterday, with an extra three minutes of open-world fun.-
-
-
-
-
hmmm im not sure, i dont think the face buttons are pressure sensitive on the 360 but i might be wrong. id guess they just changed the way the controls worked in the game. IIRC the square button would, lightly pressed, draw and aim the weapon. fully depressing would fire. its been ages but i think that was the only really significant thing that MGS2 did with that PS face buttons. changed it
-
The XBox 360 controller does not have analogue buttons, sadly. Only the triggers are analogue. This made DOAXBV2 almost unplayable.
For MGS2, pressing the button should make you draw the weapon, slowly backing off the button should allow you to lower the weapon without firing. A fast release will make you fire the weapon. Because the analogue nature of the buttons are gone you have no means of using a single button to lower your weapon without firing on the 360. You CAN do it without firing though, you just have to use your weapon select to switch to empty hands. Twin Snakes on the Cube has the same issue without these analogue buttons.
-
-
-
The original XBox has analogue, pressure-sensitive buttons. You can do everything with its controllers that you could do on the PS2. Maybe you had a harder time with it but for years the XBox was my preferred platform for MGS2, 480p animation made a big difference at the 60fps the game ran at. MGS2 for PC is fixable, but the fixes are multiple, and obscure. The game can be made to work perfectly with every Windows from XP through to 8. MGS1 for PC on the other hand, was all kinds of outdated ass, lacking any sort of filtering whatsoever. It still works on a modern Windows system, it is just not worth doing, especially when you can emulate either the Playstation or Gamecube version so gloriously.
-
-
-