Mac version of SimCity delayed, not 'ready for primetime'
Mac owners have yet to try Maxis' rebooted SimCity. Given the troubled launch of the PC original, perhaps they've been spared. Maxis has...
Mac owners have yet to try Maxis' rebooted SimCity. Given the troubled launch of the PC original, perhaps they've been spared.
Originally due next week, Maxis has announced that the Mac version of SimCity has been delayed to August. "We have made this tough decision because we do not believe it is ready for primetime yet," senior producer Kip Katsarelis said. "We want to ensure the Mac is a great experience for our players and that is why we are taking more time."
In an effort to save face, EA had to give PC owners of SimCity free games as recompense for SimCity's botched launch. Mac owners are also getting a gift as an apology for the extended delay: the Launch Park.
The PC version is also getting further improvements, with update 5 focusing on improvements to multiplayer and multi-city play. Those tweaks can be found on the game's official blog.
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Andrew Yoon posted a new article, Mac version of SimCity delayed, not 'ready for primetime'.
Mac owners have yet to try Maxis' rebooted SimCity. Given the troubled launch of the PC original, perhaps they've been spared.
Maxis has...-
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I guess it didn't bomb per say, http://www.shacknews.com/article/79091/simcity-sales-at-16-million-since-launch but the launch was a disaster.
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It was among other very very high forecasts in EA's FY2013 portfolio that vastly underwhelmed (Medal of Honor Warfighter, Dead Space 3, Army of Two: The Devil's Cartel), plus a now-infamous "games-as-a-service" infrastructure failure (to the point where it was embarassing NON-EA developers of "games-as-a-service" games: http://www.shacknews.com/chatty?id=30083817#item_30083817 ).
To say that the new SimCity sold 1.6 million two weeks in is missing the forest for the trees (especially considering that one week after SimCity released, John Riccitiello resigned as CEO).
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