Double Fine launches Kickstarter for Massive Chalice
After it's successful push to fund Broken Age, Double Fine has gone back to the crowdfunding well again, launching another Kickstarter campaign to the crowdfunding well again, launching another Kickstarter campaign to fund a new turn-based tactics title set in a feudal fantasy world called Massive Chalice. The goal is $725,000.
After its successful push to fund Broken Age, Double Fine has gone back to the crowdfunding well again, launching another Kickstarter campaign to fund a new turn-based tactics title set in a feudal fantasy world called Massive Chalice. The goal is $725,000.
"We love tactical strategy games, roguelikes, and the idea of powerful Game of Thrones-style royal dynasties," said project lead Brad Muir, who also headed development of Iron Brigade for Double Fine. "Massive Chalice brings all of that together in a unique Double Fine package."
The game will put the player in the role of an immortal king or queen that tries to build a dynasty for its kingdom. Players oversee their kingdom, "arrange royal marriages, conduct research, and make the far-reaching decisions that will determine the fate of your legacy," according to the Kickstarter page. Also, "you fight brutal turn-based battles to defend your kingdom using small squads of customizable heroes."
Double Fine promises a DRM-free game, with Steam copies for Windows, Mac, and Linux. If the campaign is successful--it already had more than $100,000 in the first hour--the game will launch in late 2014.
The new campaign comes before Broken Age--previously Double Fine Adventure--has launched. The move is not unprecedented, as inXile Entertainment did the same, first with the yet-to-be-released Wasteland 2, then Torment: Tides of Numenera.
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John Keefer posted a new article, Double Fine launches Kickstarter for Massive Chalice.
After it's successful push to fund Broken Age, Double Fine has gone back to the crowdfunding well again, launching another Kickstarter campaign to the crowdfunding well again, launching another Kickstarter campaign to fund a new turn-based tactics title set in a feudal fantasy world called Massive Chalice. The goal is $725,000.-
Hmm, I know Double Fine has a good rep but do you not need more than a idea, some text and two sketches to be asking for that kind of coin $725k?
Shouldn't there be more, this is not their first KS and game nor are they a few devs in a apartment or garage?
What are your guys think? Seems wrong to me... I don't know you tell me.-
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Eh, I don't know if I agree w/ the absolution of that notion. Look at the Robotech Tactics RPG game. If they had just had sketches, it wouldn't have been that successful. But they had some art, some renders, some product and a basic set of the rules. Aside from artists sitting around making some minis and having them printed... they're pretty much done.
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First of I want to say I am a fan of Double Fine and secondly Tim is a real cool dude and defiantly one that does care about his games. Just want to get this out of the way I am not hating on the company or him at all, that is not the point what so ever.
I did not forget at all, I personally don't like this approach at all no matter who is doing it.
I think it is more than reasonable for investors us the gamers to expect that you would have sketches, pre alpha screens, target mock up screens, at least a prototype vid and the details of the game.
So let me ask you this if I put up a Kickstarter] for my game and only had information a few sketches and nothing else and just tell you what I want to do would you support me with just that info?
Now say I had sketches, pre alpha screens, target mock up screens, a prototype vid and the details of the game, and talk about my engine, and my plans would you not be more entitled to support me in this scenario rather than the first one?
There are many Kickstarts that do show screens of the alpha or pre alpha and a vid and these are tiny teams and not a actual game shops with staff etc and games under their belts.
Your telling me you would go to my second scenario "oh he has the game in great shape he is too far along I don't think he needs help to finish it screw it I want someone that has like nothing to show?"
Really?-
You aren't an investor. You are donating.
What they essentially showed you is what it's like to be pitched a game -- minus funny pitch video -- if you were a publisher. The more established a developer is to a publisher, the less assets needed for a pitch.
If you, someone I know nothing about and have zero history to show, tried to sell me a paper napkin pitch, then no I wouldn't even consider you worth my time. You would need to show a lot more to get my attention.
Double Fine has a history, both from past games and their past kickstarter. That's what they have in place of someone with more to prove. You know they have the talent. If their past plus their pitch isn't enough for you, then don't donate.-
^^^^ this makes perfect sense, still I would like to see more personally no matter what, but yeah it does make perfect sense what you have said.
You had me worried I thought you said that if some one like my self had a Kickstarter and showed a lot of stuff that meant people would not want to support me for I was in too good of a state with my game :) . I was like "WTF?" that makes no sense.
Cool, we have mind melded and are in synced.
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Why? They have multiple teams to keep busy and always several projects on the go.
As to publishers: why hand creative control and massive amounts of money to publishers when you have the track record and good will to crowd-fund all day long? I'm happy to sub them the money to get these projects off the ground.
I get the game at the end of the day, for the same money as if I'd just bought it off the shelf, and I ensure that it gets made in the first place. Sound deal.
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