Kinect for Xbox One coming to PC
According to Kinect program manager Scott Evans, Microsoft plans on bringing the new Kinect to PC.
The new Kinect bundled with Xbox One won't be exclusive to that platform, Shacknews has learned. According to Kinect program manager Scott Evans, Microsoft plans on bringing the new Kinect to PC. "We will bring this to PC," he told us. "We will have more information soon."
While additional details have yet to be revealed, Microsoft did eventually release the current-gen Kinect on PC in early 2012, a little more than one year after the Xbox 360 release. While unconfirmed, it's likely that Kinect 2.0 (not its official name) will follow a similar pattern.
-
Andrew Yoon posted a new article, Kinect for Xbox One coming to PC.
According to Kinect program manager Scott Evans, Microsoft plans on bringing the new Kinect to PC.-
-
-
-
-
-
This says the lenses and FOV are the same and that near mode is all software
http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/20/near-mode-what-it-is-and-isn-t.aspx-
I stand corrected. In any case, it wasn't changes I thought accounted for a $100 difference. The Xbox version can be sold cheaper since there's revenue to be made on Kinect software sales to a Kinect owner, not so much for the PC version. Another benefit of consoles as far as consumers are concerned.
-
-
-
-
-
-
I love MS like hard core, cause I love their programming technology stuff etc, but this really pisses me off :( makes no bloody sense you can pimp the Xbpx and the PC together MOTHER FU......... chill V so much RAGE :( I will never understand this mentality of MS makes me want to hate them but I am not their yet.
Thanks for the info Andrew, looking forward to it.
-
-
-
-
-
-
-
Not sure why you think nothing came of it.
http://en.wikipedia.org/wiki/Kinect#Third-party_development
http://blogs.msdn.com/b/mspowerutilities/archive/2012/03/11/the-power-of-kinect-for-industry.aspx
http://www.microsoft.com/bizspark/kinectaccelerator/
Just because TheVerge stopped reporting on them doesn't mean they stopped.-
-
I didn't realize the only progress that counted was things that made consumers buy hardware. Plenty of those original hacks had nothing to do with stuff I would ever buy.
The whole point of the original Kinect for Windows release taking awhile was not because there was going to be some big marketing push and games for PC users to buy that used it. It was to make sure there was a solid SDK and documentation for developers to use with the device and PC specific FOV adjustments.-
-
Well they obviously want people to buy it, or they wouldn't spend the time and resources to create, manufacture, market, distribute, sell, and support a gadget like the Kinect for Windows.
I'm not sure why you think this is the case. Why is it obvious that because Kinect for Windows exists, its intent is to be a mass market consumer device? Where is the marketing to consumers exactly? There's certainly no shortage for it on the Xbox, but I don't see any for consumer PC uses. Where's the distribution? Do you see it on the shelves at Best Buy? Or do you only see it for the Xbox? The marketing materials I actually see are quite the opposite. From the Kinect Accelerator page I linked before:
Microsoft released the Kinect for Windows in February 2012 providing a commercial license to allow companies to build Kinect based solutions and distribute them with a Kinect. Now, the dreams of what you could do with Kinect could become the latest wave of entrepreneurial innovation with startups that are building businesses around Kinect. And the Kinect Accelerator proved the point with 11 new companies, many already half way through their financing rounds, beginning their journey with their presentations at the two Demo Days. These companies have product, investors, development teams, distribution channels and customers. The Kinect is Open for Business.
So I'm not sure why you think this is intended as some mass market PC device right now. It's a full body skeletal tracking system. What use does that serve at a desk? It didn't have the fidelity and latency for great finger tracking, which would be useful at a desk. Meanwhile it has a number of useful applications in industry, as noted.
-
-
-
-
-
-
-
honestly i think the things they're doing with kinect are going to have ramifications in all of computing / UI, not just gaming. it might be shitty for games even, but the tech is fucking excellent and the responsiveness and sensitivity of the thing would have been darpa-grade like 10, 15 years ago.
-
-
better question: why not
http://www.youtube.com/watch?v=eWmVrfjDCyw
-
-
-
-
Will do. But regardless of whether or not I tapped into simplistic anecdotes, this very same extremely informal test group that I usually question has proven surprisingly accurate in terms of predictive results.
This is fairly obviously a case of a company thinking that its customers were clamoring for something that they were not, at all. -
-
-
-