Valve launches 'Steam Trading Cards' in beta
Valve has launched "Steam Trading Cards" in beta, a meta-game that nets you with upgrades to your Steam profile as rewards.
What do you do when your platform already sells and launches video games? Make the platform itself a video game, naturally. Valve announced the beta launch of "Steam Trading Cards" today. The collectible meta-game lets you upgrade your Steam profile by playing games and collecting and trading their associated (virtual) cards.
The trading card system earns you cards for playing supported games, along with collecting and trading. Once you earn enough, you can craft a game badge, which can be used to earn rewards like profile backgrounds, emoticons, and Steam coupons. This also adds a leveling mechanic to your badges, in which you can earn XP to earn rewards like extra friends list slots and profile showcases. Joining the Trading Cards group will put you in a queue to get into the beta, and Valve will be allowing people into it in waves.
So far, the beta supports Counter-Strike: Global Offensive, Dota 2, Don't Starve, Half-Life 2, Portal 2, and Team Fortress 2. Valve promises it will expand to more games in the coming months. You can check out the FAQ for more details.
-
Steve Watts posted a new article, Valve launches 'Steam Trading Cards' in beta.
Valve has launched "Steam Trading Cards" in beta, a meta-game that nets you with upgrades to your Steam profile as rewards.-
-
This kind of shit doesn't interest you or I but most of the shit Valve is doing is basically printing cash. It's mind blowing how much they are shitting on the competition.
Guy at work who loves DOTA just showed me some "Digital Compendium" you can buy http://www.dota2.com/international/compendium/ for every $10 spent on a compendium, $2.50 increases the total prize pool for the international. Plus each copy purchased overall, unlocks shit for Valve.
They are basically printing money at Valve right now and although I don't give a shit about DOTA or hats or trading cards, I can't help but respect them for it. ESPECIALLY how the shit they add to the game(s) and platform doesn't make it worse for non contributing people like me, we don't feel punished or miss out or HAVE to pre-order some shit or need to buy "points"
-
I'd feel better about it if I knew that it was subsidizing an actual PC FPS game by Valve. It doesn't even have to be Half-Life; just something more fully featured than another Portal, another Left 4 Dead, or another Mann Co. pack for TF2.
Those are nice, but what the hell, Valve? You're literally the last big classic PC FPS game developer standing. Id Software is a gibbering mess after releasing Rage, and barely being able to release a DLC pack for it, let alone start work on a sequel. Epic gave up on the PC after UT3 fizzled in late 2007; they went and made Gears games and never looked back.-
I'm kind of over all that FPS business to be honest. Also Portal 2 was fucking near flawless as a game. Sure it'd be nice if HL3 was being developed but ultimately it's their money to do with as they please. Since these cards, compendiums and bullshit don't interest me - I don't need to pay for them.
If DOTA is what most people want, more power to them - I fucking hate the game but I won't stop others playing it.-
I'm over stuff like Call of Duty, but I'm still playing the Dooms and the Quakes because I still have that itch for straight deathmatch, as well as single-player campaigns that are relatively believable environments, and not corridored-off roller-coaster rides.
Remember when we complained about how inane "key-door-exit" mechanics in FPS games were? WE WERE WRONG.-
I can't stand any form of deathmatch anymore, almost all multiplayer gaming doesn't interest me infact. I want good, compelling - single player experiences. I won't deny though, you're type of twitch FPS games are dying - so you guys would probably be kind of frustrated.
Mind you, Valve haven't made those kind of games in a long time.
-
-
-
-
What you are saying is that they listen to feedback from their community, treat gamers with great respect, are clever, and genuinely love games. All qualities that lead to an extremely successful company. So many other companies could learn so much from Valve, but then again they answer to no shareholders so they also got that going for them.
-
-
-