World of Warcraft subscribers down 13%; Activision concerned
A slight bump in subscription numbers for World of Warcraft after the launch of the Mists of Pandaria expansion has disappeared, with number now at 8.3 million, down from 9.6 million at the end of Q4 last last year, Activision announced in its latest earning report for Q1 2013.
A slight bump in subscription numbers for World of Warcraft after the launch of the Mists of Pandaria expansion has disappeared. Subscription numbers for the MMO now stand at 8.3 million, down from 9.6 million at the end of Q4 last last year, Activision announced in its latest earning report for Q1 2013.
Activision Blizzard CEO Bobby Kotick said during the earning conference call that the company is "concerned" by the drop. "While we have had a solid start to the year, we now believe that the risks and uncertainties in the back half of 2013 are more challenging than our earlier view, especially in the holiday quarter," he told investors in a prepared statement. "The shift in release dates of competing products, the disappointing launch of the Wii U, uncertainties regarding next-generation hardware, and subscriber declines in our World of Warcraft business all raise concerns, as do continued challenges in the global economy."
Regarding World of Warcraft, Kotick believes they can slow down subscriber churn by "releasing new content more frequently," although he admits that numbers will still be down by the end of the year, citing additional competition from free-to-play games. Additionally, "we want to make it easier for lapsed players to get back into the game."
Blizzard CEO Mike Morhaime agreed, saying the part of the drop has been an increase in competition in China from more free-to-play games, and a decrease in the number of casual players. He also said that when casual players return, the company needs to make it easier for them to do so.
"It is important to use the transition from when players leave and then come back to make the experience less overwhelming," he said. Blizzard plans to continue looking at player behavior and preferences when creating and releasing content updates, one of which is coming later this month. "People consume content quickly. We need to create more innovative content to keep people engaged."
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John Keefer posted a new article, World of Warcraft subscribers down 13%; Activision concerned.
A slight bump in subscription numbers for World of Warcraft after the launch of the Mists of Pandaria expansion has disappeared, with number now at 8.3 million, down from 9.6 million at the end of Q4 last last year, Activision announced in its latest earning report for Q1 2013.-
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I played cata to 85 and did heroics. It wasn't any fun. I came back and enjoyed pandaria a lot more. Even tho I quit playing again, I stayed longer and enjoyed it more than I did with Cata. I would agree that LFR is pretty bland. But it's kinda the point. LFR isn't for raiders. It's for casuals who just wanna see the content and/or get some decent gear.
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I don't really have an opinion on LFR as I don't mess with it much. I dislike almost all of the 5-man content, and I dislike that prior to 90 you're limited to only 4(?) instances. The quests are tedious, the dailies are tedious, the move towards dailies and away from tabards as a major way of generating rep is tedious. Everything is really pretty, just not fun.
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The problem with LFR is that you don't "see the content" really. At least to me, it felt like the end of Cata LFR stuff was far more "see the content, only it's easier" than now. Nowadays, LFR feels far more like just a really long dungeon with 25 people because of how much it's been neutered from normal.
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The 12 million mark was hit in October 2012, right before Cataclysm released. So, they've steadily lost that 30% over the last 2.5 years. Still, very good numbers, but not a trend Activision is probably happy to see.
http://en.wikipedia.org/wiki/World_of_Warcraft#Community_and_study_of_player_interaction -
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Not sure how they plan on getting lapsed subs back. I played Vanilla through CAT, wasn't a fan of many of the changes starting in WOTLK and it pretty much got less appealing from there. I've logged a couple times to check out MoP and I'm honestly not sure what they'd have to do to make that particularly interesting again. It's still a decent game but one I have very little interest in ever playing again given where it is currently.
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I kinda in my don't-know-what-the-fuck-at-all way that maybe that concern points to any possible ongoing development of a WoW follow up, or even just future expansions, being a total fucking disaster. They know their once-in-a-lifetime mega-hit is aging and aren't confident of retaining or reacquiring the playerbase with future product.
of course there's the actual reality that any news that comes out of publishers and studios today are totally crafted half-truths and outright lies, and saying that is somehow in their opinion a sort of 'current WoW player attitude control' mechanism. -
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I know I'm in the minority here, but when they changed the skill system (getting rid of the skill trees) and made them like the ones in Diablo 3, I lost interest and never came back.
They're not that important to the typical WoW player I guess, and I always played very casually.. but they had my dollars for 6 years anyway. I experimented a lot and found it fun to make odd builds for world pvp, but then I couldn't do that anymore. -
I dropped my sub during MoP beta. I played beta for a while and it was really the same old crap all over again. Now with so many buy once play forever mmo's and f2p mmo's, I don't really feel like going back to Wow if they keep this up.
I just started playing EQ again because of their recent change to f2p where you can be any class/race combination, and I'm having fun. -
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I think a decade from now, whatever is the in thing WoW will still be maintained but no longer updated. It'll be a place for people to go and play for however long and it'll maintain maybe a few million at a lower subscription so that people are willing to play it along with whatever else Blizzard is running. Hell it would be sweet if Blizzard has a tier option to subscribe to their new MMO and have one account to play on WoW as a perk. Kind of like when Sony had Station access for Planet side, SWG, and Everquest 2 in one subscription.
Still it be interesting to see how WoW will exist in 10 years, I bet it still will in some way.-
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So is Meridian 59, although the last few years it seems to have gone open source and fully free to play. But it came out four years before EQ and was never as big, but it's still around.
Think I'll have to download it and give it a spin, for old times sake. :) I had my name in the instruction manual for beta testing that game. Open betas wasn't really that big back then so they could include everyone in print! :P -
Yup, 19 expansions, last was Nov 2012. http://en.wikipedia.org/wiki/EverQuest#Expansions
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Ultima Online is still running too. http://www.uo.com/article/Producer-Letter
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