Mass Effect 3 lessons 'will be built into our future games'
BioWare staff shares some lessons learned from the backlash over the ending to Mass Effect 3.
At this time last year, Mass Effect 3 was still overshadowed by the backlash to its ending, with the Extended Cut announced but not yet available. A year removed, BioWare says it has learned some hard lessons from that, and doesn't intend to repeat them in future games.
"One thing that really stood out for us is that we underestimated how attached people would become to the characters," executive producer Casey Hudson told OXM. "An example of this is the Citadel DLC, which has hours of pure character interaction - hanging out at a party, chatting at a bar, etc. We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure and just having some time to live in the universe that they fought to save. This, and many other learnings, will be built into our future games."
Producer Mike Gamble echoed Hudson's comments, saying that fans' "feelings about letting them go were just as strong as ours" and that they learned to "never underestimate the passion of your core fan-base."
BioWare's Dusty Everman differed slightly, pointing out that it wasn't just character closure, but the tone of the ending that annoyed some players. "I've learned that a bitter-sweet ending is much easier to watch in a movie, than experience in a long RPG where the player is very invested in the protagonist," he said.
How all that influences the next Mass Effect game, or even BioWare games in general, remains to be seen. We know the next game is in the hands of BioWare Montreal, and that the company has been gauging interest in aspects like the multiplayer and timeline. Most recently, the studio absorbed several senior staffers from Kingdoms of Amalur developer Big Huge Games.
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Steve Watts posted a new article, Mass Effect 3 lessons 'will be built into our future games'.
BioWare staff shares some lessons learned from the backlash over the ending to Mass Effect 3.-
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i do as well. i could care less about ME or its storyline, but the precedent it sets with that ending DLC mess scares me. it may not have been intentional, but it felt very much like a "feeler" to see just how far they could push the consumer with completely voluntary, unnecessary DLC that is basically completely necessary and required to actually finish the game. its the kind of thing that is a real wet dream for companies like EA/ubi/activision and I hate that it succeeded and people ate it up and praised it.
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That's my impression too - it irritates me that they're still conflating the terrible, terrible storytelling methods and direction of the ending with a bittersweet tone. The latter was not the problem, the former was - and because they don't want to take ownership of the awful job they did with it the official line is still about the latter.
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Taking ownership is exactly what I'd like to see. But, since they cannot publicly say "EA, our owner and publisher, cramped us for time so we had to shoe horn the ending"... I guess "we learned some hard lessons that we'll not repeat in the future" is the next best thing. Let's just hope EA learned some lessons too (about as likely as our planet splitting into two identical planets).
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I think that's going a little far. Aside from the barebones ending released with the initial game and the ass choices they made tying in the MP, ME3 was an amazing experience and a great Mass Effect game. I wasn't a fan of the departure in storytelling ME2 took, but 3 made it a lot more personal, and brought back some good RPG elements. ME1 was still the best, of course, but I thought 3 improved on 2 in nearly every way. Even including the ending, ME1>ME3>ME2 in my opinion.
Seriously, the bleak tone of the game what with all the refugees in the citadel and the air of uncertainty and how everyone personally handled this massive threat that could wipe out all organic life was fascinating to watch and be apart of. You should really buy it! Unfortunately, you should also buy the DLC to make it a more complete experience. It's really, really good stuff as a whole package, but it fucking sucks that the essentially all the unanswered Prothean and Reaper questions were locked up in the DLC.-
Somewhere along the line between my reflecting on notable gameplay disappointments in ME2 and DA2 being a mess, I stopped caring as much, so I decided to wait on ME3. Then that whole thing happened and pretty much killed my interest entirely.
Especially since I successfully guessed pretty much all the major plot points in the game, including the shitty ending and one of the bits of fan service. So... yeah. That was disappointing.
I guess you get to shoot more mans from chest high walls? Yay?
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Please, no more "lessons we learned from the past" statements.
The game was fine, and I didn't particularly care for the Citadel DLC. I realize this is a "game" and not real life and I want to play it and be done with it.
I did not scrutinize every centimeter of the game. I have other things to do.
Now, bring on part 4 or the prequel and lets get busy.
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