'Polarized opinions' led to Mega Man X FPS cancellation
The cancelled Mega Man X shooter Maverick Hunter that had been in the works by ex-Metroid Prime developers at Armature Studio faced an uphill battle because of differing viewpoints about the project within publisher Capcom.
The Mega Man X shooter Maverick Hunter, previously in the works by ex-Metroid Prime developers at Armature Studio, was apparently cancelled because of differing viewpoints about the project within publisher Capcom.
"Given the lack of consensus in this thread alone, that should tell you what you needed to know. Suffice to say, there were very polarized opinions internally on this project as well." senior vice president Christian Svensson said in responding to a thread in the Capcom Unity forums from fans about why development of the reimagined game was halted (via Polygon).
The game's look was far from a traditional Mega Man game and featured armor designed by Adi Granov, the concept artist behind the Iron Man films. The game would have been the first of three following X's adventures into a final confrontation with Zero at the end of the trilogy.
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John Keefer posted a new article, 'Polarized opinions' led to Mega Man X FPS cancellation.
The cancelled Mega Man X shooter Maverick Hunter that had been in the works by ex-Metroid Prime developers at Armature Studio faced an uphill battle because of differing viewpoints about the project within publisher Capcom.-
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the only reason i would have been optimistic about this game was the fact that metroid prime folks were involved, they did it once maybe they could do it again. its something that simply should not work and would have been guaranteed to be a huge disaster, but thats exactly what was said about metroid going FP and thus, i would have been cautiously optimistic.
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I'm a stout believer that Mega Man, like Castlevania, just doesn't work well in 3D. I'm always up for being proven wrong, though. I didn't think Metroid could work in 3D; then Prime came along and shoved my foot in my mouth. I would have tried a Mega Man FPS by Retro veterans if only to be proven wrong again.
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I actually would like Mega Man to be more Metroidvania-ish, all stages available from a HUB but lots of hidden areas accessible by the different weapons. All bosses accessible from the start but with the usual advantages of certain weapons so they are easier to defeat in a certain order like the regular Mega Man games.
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