Lawsuit alleges Aliens: Colonial Marines false advertising
Aliens: Colonial Marines is under scrutiny again, this time in a lawsuit alleging that Sega and Gearbox misled customers by claiming "actual gameplay demonstrations" in demos that weren't representative of the final product.
Aliens: Colonial Marines was roundly panned upon release, but many who pre-ordered or bought on the first day might not have realized that. A new lawsuit alleges that since Sega and Gearbox showed demos claiming they were "actual gameplay" and reviews were embargoed until release date, early adopters had no way to know of the game's problems.
Polygon reports that the suit, filed in the Northern District of California court by the law firm Edelson LLC on behalf of plaintiff Damion Perrine, claims that the demos shown at trade shows were not representative of the finished game. The suit seeks damages for anyone who purchased Colonial Marines on or before its release date.
On its side, the suit has the general backlash over the game and various reviews regarding it not matching what was shown. But more damaging may be a tweet from Gearbox head Randy Pitchford, from a week after the launch, which the suit claims acknowledges the problems. When asked about the disparities, Pitchford wrote: "That is understood and fair and we are looking at that. Lots of info to parse, lots of stake holders to respect."
Edelson sums up its case in the claim. "Each of the 'actual gameplay' demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities," the claim states. "Unfortunately for their fans, Defendants never told anyone - consumers, industry critics, reviewers, or reporters - that their 'actual gameplay' demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers."
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Steve Watts posted a new article, Lawsuit alleges Aliens: Colonial Marines false advertising.
Aliens: Colonial Marines is under scrutiny again, this time in a lawsuit alleging that Sega and Gearbox misled customers by claiming "actual gameplay demonstrations" in demos that weren't representative of the final product.-
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Yeah I've never been pissed enough at a game purchase to even consider something like that.
Also the few games I've picked up but were really unhappy at (due to being horribly censored in my version, or simply wouldn't run well enough on my machine even though it met minimum spec) I simply had to email Steam and they gave a full refund
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There have been a ton of movies with really great trailers that are still shit movies. Now.. they do mislead when they act as if that is what the final product will be like.. but.. isnt it still just a trailer. My point is.. has someone with too much time and money on their hands tried to sue George Lucas?
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But that is different than what this guy is suing for. He's suing specifically about the preorder. Company says: Give us your money now because this is how the game will look. <insert images from demo footage with captions saying 'actual game play'> Then the company gives you a product that is nothing like, at least substantially unlike, the sample game play they used to convince you to give them money early.
The difference is that especially with the review embargo there was no opportunity for the consumer to know the company was going to fail on delivery of the stated quality of the game. That's different than going to see a movie when you have the option to wait until critics review the movie even if it's after the opening weekend, or even a game in this case when the reviews come out a week or a month later because they company already had his money and he couldn't cancel the order.
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its not the same as movie trailers. This is an instant that I can definitely get behind. The demos shown where NOT even pre-alpha's. They were demos created specifically for the purposes of proof of concept that didn't equal the same content that was in the game.
In other words, that's like showing a demo for Killzone 3 with all the advanced tech and lighting, and whatnot, then on release you get Alien CM. Which was the opposite of what was shown.
Even Bioshock Infinite showed a proof of concept demo (even playable) but almost none of that made into the final game. However, it was the same graphics, and essentially the same gameplay.
This abomination was just plain garbage. Plus a lawyer would not have taken the case, if he/she didn't think there was a high possibility of winning. -
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If they hadn't put the caption stating that the footage was from actual game play I wouldn't think this sue had much merit. But, since they did state that, it directly implied that the final game would be at least close to that representation. Epic failure. And, yeah, that tweet only helps the lawsuit.
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The publishers want the rule to be "Caveat Emptor... PREORDER NOW!!!"
It's dumb because it does little to protect the consumer from failed promises, which are very common, since less than 25% of games get a Metacritic score over 80. This industry desperately needs a watchdog, if not some sort of punishment for massively blown expectations like Aliens: Colonial Marines.
How about we outlaw preorders entirely? The game isn't really "finalized" until it's submitted to cert, but the preorder push starts many months before release date, sometimes with preorder bonuses staged right when the game is announced an entire 9 months before release.
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This would set an ugly precedent if it got to trial, much less actually succeeded for the plaintiffs. Video game development is far from a well defined process (see XCOM shooter as the most recent example).
I'd wager that the majority of games change significantly both technically (not just the requisite evolution needed to build the game but what and how things are implemented) and design wise. Making game developers and publishers responsible for ensuring that every piece of media released during a game's marketing campaign match 1-1 with the finished product would stifle the development process and hurt the ability to build awareness around a game. -
This suit has merit, and I hope the plaintiff wins. It's bad enough you cannot return a shit game (I'm looking at you, Rogue Warrior), although I understand why you can't.
And this is exactly why I NEVER preorder games. I always wait until I can read several reviews until I buy a game. The preorder bonuses are usually nonsense anyway, and certainly not enough to chance buying a steaming pile of a game.