The Bureau is 'an evolution,' not reboot of XCOM
After years of silence, the XCOM FPS has resurfaced as a tactical cover-based third-person shooter known as The Bureau: XCOM Declassified. Yet, in...
After years of silence, the XCOM FPS has resurfaced as a tactical cover-based third-person shooter known as The Bureau: XCOM Declassified. Yet, in spite of a new perspective and a new title, 2K Games insists that their re-revealed game is not a reboot. Instead, it's simply an "evolution" of the long-in-development game.
"The game has not restarted over and over again," 2K Marin VP Alyssa Finley told Shacknews in an interview. "If you look back at the game we showed in 2010, you'll see some of the same enemies, you can see some of the same teammates. This really is an evolution."
Finley said that the move to third-person already began more than two years ago. "If you remember in 2011, we had already introduced the Battle Focus mode. At the time, we called it Tag Mode, a fully third-person mode where you were pulling back from the battlefield. You would stop time, survey the field, look at your team and enemies, and plan and execute. We've been evolving that idea ever since."
So, what is Battle Focus? It's what makes The Bureau a tactical shooter, and not just a run 'n gun. "You're familiar with cover-based shooters. The player has that core set of abilities, but we layer on another element which is bringing agents onto the field. And on top of that is the on-the-fly execution command and placement of your units on the field through Battle Focus," 2K senior producer Nico Bihary said. "Essentially, it's a UI element that you can bring up on the fly, while there's still pressure on the battlefield from the aliens, while bullets are buzzing by you, where you can take strategic flanking positions, high ground, or activate special abilities from your agents on the field to either offensively attack the aliens or pull defensive maneuvers to open up lines of fire, outflank your enemy, and ultimately success in the high-stakes battlefield."
Essentially, while Tag Mode stopped time, Battle Focus keeps the action going.
One of the odd things about 2K's announcement was how much it emphasized the game's connection to last year's critically acclaimed Enemy Unknown. According to 2K Marin, The Bureau is still unquestionably an XCOM game. "Both Enemy Unknown and our game absolutely live in the same universe," Finley told us. "You'll see some of the same weapons, same enemies. But we are origin story. We're happening way before the events of that game."
But did developer Firaxis have any involvement with The Bureau? 2K seemed to suggest so, without actually stating it outright. "As part of the 2K umbrella, all of our studios reach out to each other," Bihary said. "We all reach out to each other for feedback, on every product. That's indicative of the close communication between our studios."
The Bureau: XCOM Declassified will be out this August.
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Andrew Yoon posted a new article, The Bureau is 'an evolution,' not reboot of XCOM.
After years of silence, the XCOM FPS has resurfaced as a tactical cover-based third-person shooter known as The Bureau: XCOM Declassified. Yet, in...-
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So reusing assets from a project that crashed and burned, and had most of its talent run for the exits is considered an "evolution"?
Look at those who left: Steve Gaynor (who spearheaded Minerva's Den),, JP LeBreton (one of the best level designers of the original BioShock, designer of Arcadia), and most recently, Zak McClendon http://www.shacknews.com/article/78868/harmonix-suffers-small-number-of-layoffs-gains-bioshock-2-lead .
Also, you look at the history of news articles:
http://www.shacknews.com/article/63318/xcom-fps-re-imagining-coming ("WHY?! Make the strategy game instead!! This just looks like Bioshock with aliens and squad elements!!")
http://www.shacknews.com/article/71289/newly-renamed-2k-australia-bioshock-infinite ("Oh, I guess 2K Australia isn't working on the XCom shooter?")
http://www.shacknews.com/article/73920/xcom-delayed-into-fiscal-2014 ("It got delayed AGAIN; is it ever coming out?")
http://www.shacknews.com/article/75996/rumor-xcom-being-reworked-into-third-person-tactical-shooter ("It's a third-person shooter now? This project is way off the rails!")
That's quite a rocky road for an "evolution". I imagine there's a far more interesting story from employees who can't tell us stuff until many years after the release of this title. I guess it's good that it's moving forward, but 2K Marin right now isn't the 2K Marin of 2010, not by a long shot. -
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i like the art and graphic style. i think the attitudes and personalities of the agents in combat are way too similar to a gung-ho gears of war jarhead marine type, and would be far better served with personalities like those seen in la noire or mad men or something (though i havent seen that show). capturing a giant alien titan thing with the relatively simple push of a button seems pretty silly.
all in all, this feels like a ghost busters game mashed with gears of war personality and mechanics.-
continuing on those thoughts... i think men in black 3 had the style of a sixties agency pretty well down (i dont mean the comical part of it). i especially think that MiB 3's old tech de-neuralyzer was cool and was a great feel for how 60's alien tech should be. it should take a lot more time and effort to capture that alien turret, and especially the titan, not only for gameplay reasons, but also because i think it would fit with the world fiction better.
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