How DualShock 4 makes split-screen gaming better on PS4

PS4: "If the system sees that we've swapped places, or I've passed the controller to someone, it can automatically adjust the ordering of the split screen so that it makes sense to everyone."

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PlayStation 4 comes with a new high-tech controller: the predictably-named DualShock 4. While it retains the same button layout as previous generations of Sony controllers, it adds a rather unique feature: a glowing strip of light at the controller's head, enabling the use of PlayStation Move-style tracking.

"We can track the position of this controller with multiple folks in the room. It's very easy for the PS4 to identify who's who, who's holding which controller," Scott Rohde, SVP of product development at Worldwide Studios said.

Being able to track players and their controllers opens up new features. One of the most intriguing examples involves split-screen gameplay. "If the system sees that we've swapped places, or I've passed the controller to someone, it can automatically adjust the ordering of the split screen so that it makes sense to everyone," SCEA R&D senior software engineer Anton Mikhailov said in a new video released by Sony (thanks valcan_s!). "It seems like a minor thing, but it actually really helps the flow of the game and helps the intuitiveness of the entire console."

We expect to test this functionality as soon as we can, by gratuitously wrestling someone while playing split-screen game.

Andrew Yoon was previously a games journalist creating content at Shacknews.

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  • reply
    April 25, 2013 10:20 AM

    Andrew Yoon posted a new article, How DualShock 4 makes split-screen gaming better on PS4.

    PS4: "If the system sees that we've swapped places, or I've passed the controller to someone, it can automatically adjust the ordering of the split screen so that it makes sense to everyone."

    • reply
      April 25, 2013 10:25 AM

      I guess that's kind of cool, but really we should be moving past split screens at this point.

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        April 25, 2013 10:31 AM

        ? how else are you going to do it?

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          April 25, 2013 10:33 AM

          would be nice to support dual monitor, maybe at 720p or something. Say I bring my monitor in to the living room and someone plays on that while I play on my tv.

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          April 25, 2013 10:36 AM

          Dual monitor support would be nice. (I remember the original spec sheet for PS3 was supposed to have multiple HDMI outs!) I also wouldn't mind seeing Vita-PS4 cross-play a la Wii U, where player one uses the TV and player two uses the Vita.

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            April 25, 2013 10:59 AM

            ok but as a replacement for splitscreen that has no additional hardware requirements that 100% of ps4 users can use right out of the box?

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          April 25, 2013 10:38 AM

          lenticular adaptive screens

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            April 25, 2013 11:55 AM

            I was thinking leveraging modern 3D tech to create interlaced 2D views, but that would require either active glasses or glasses with two of the same lens polarization(?), which would be useless otherwise.

            It would be crazy to have a 52" 3DS screen, though.

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              April 25, 2013 12:00 PM

              The Sony Playstation TV does this with passive glasses.
              A lenticular screen does this without the need for glasses, but would have to be able to direct the sight lines.

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          April 25, 2013 10:40 AM

          Stream to devices. The PS4 is already confirmed to do this for the Vita. IMO motions should be made to move further than that. I'd rather have a dedicated 4-5 inch screen be a display (from my phone) than to have a small sliced corner of a big screen. That's just me though... however the option to do this would be nice. A 10 dollar piece of plastic can make this very viable (one already exists to play android games with the PS3 controller)

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            April 25, 2013 11:00 AM

            " I'd rather have a dedicated 4-5 inch screen be a display (from my phone) than to have a small sliced corner of a big screen."

            you're probably alone in this. there's no way I'd pick a 4-5 inch screen over half a 50" screen

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              April 25, 2013 11:05 AM

              Well you have to factor that not everyone has a 50 inch screen. 32 on average on my guess. You also have to factor in that there is distance from the screen. Most games also favor proper proportions for each player. You aren't going to get 50%. Finally in competitive multiplayer there is the problem of screen lookers.

              The little screen on the Wii U looks fantastic. It works surprisingly really well. I've dabbled in using the Gamerclip for my android to play GTA VC. It also looks really good. Phone screens have a really good resolution and are up to this task.

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                April 25, 2013 11:15 AM

                Let's also not forget the possibilities to stream to Tablets and PCs.

                I played around with Gaikai's browser based service. It worked pretty good for a non-local network stream. Now put that same service and apply it to a local network.

                I also used Onlive for a bit and that wasn't too bad either (in terms of performance)

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              April 25, 2013 11:39 AM

              Splitscreen is for social gaming though. If everyone's looking down at a vita it's got far less of a group dynamic.

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                April 25, 2013 11:50 AM

                Yes... but only to a very marginal point.

                Kids play multiplayer on their Nintendo DS's all the time. I'd see kids at recess in a school near me and there is always a small group of kids sitting at the park benches playing their games. I see kids do it all the time on the bus as well. The atmosphere is almost no different than my friends and I playing Halo 2 on 1 xbox.

                The same can be said about PC LAN parties.

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                  April 25, 2013 11:54 AM

                  I should also point out that when I play Zombie mode co-op with my friends on the Wii U for Blops 2, the experience is actually enriched by having a second screen. The both of us can also enter an Internet multiplayer lobby.

                  To be honest, it felt no different except I have a full frame of view on my screen. I think the most important factor with local multiplayer is not the screen. It's the physical presence of friends playing. I need a friend in yelling or punching range for when they totally cheese me over.

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            April 25, 2013 11:58 AM

            Do you mean video streaming ala http://www.ps3mediaserver.org/ ?

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          April 25, 2013 10:44 AM

          Wii U has a 2nd screen :)

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            April 25, 2013 10:47 AM

            I know. It works great too. Everyone else should not only follow but take it a step further.

            Sony is releasing a cable to connect Ericson phone to your Dual Shock 3. I'm sure something similar could make it possible to turn your phone into something that can accept streaming video and input for the PS4.

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              April 25, 2013 10:51 AM

              they made fun of Wii for having motion controls and then a few years later added it to their own system, so i'm sure eventually they'll add 2nd screen support to their PS4 too.

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                April 25, 2013 11:05 AM

                The Vita is already the PS4 2nd screen.

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                  April 25, 2013 11:08 AM

                  Yea, I mentioned that in another post here. I think it should be taken further to a more accessible approach. Not everyone is going to have a vita. But just about everyone has a phone of reasonable capabilities.

                  Now I know probably the only thing that's stopping Sony from doing this is a desire to sell more Vitas. That's a shame, IMO but maybe down the line we'll see phone support with this function.

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                    April 25, 2013 12:37 PM

                    Nobody has a phone with all the same buttons present as the Dual Shock 4. The Vita has that.

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                      April 25, 2013 12:46 PM

                      The phone only serves as a screen. PS4 streams video data to a device, but all inputs would be done via controller like normal. It wouldn't necessarily be a phone though. Could be a tablet or PC. Anything that is network enabled to receive data. In the phone's case it's not too unviable with a simple piece of plastic such as the Gamerklip for Android which basically latches onto a Dualshock 3 and clasps your phone to rest up top.

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            April 25, 2013 11:01 AM

            so add another couple hundred bucks to the price just so that shackers dont have to share tv screen real estate?

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            April 25, 2013 11:25 AM

            The Wii U controller is just about perfect. Or at least as perfect as I've seen to date, for a controller. The simple fact that the right and left control sections are about where my legs are and not center body makes it much more comfortable. At least for me, it does. Add in that the touch screen is pure win, and I'm sold. 180 hours in on MH3U and I'm lovin' it.

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              April 25, 2013 11:36 AM

              i just finished New Super Mario Bros U last night and realized the same thing about the comfort of the controller. the wider controller really helps

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          April 25, 2013 10:55 AM

          Directly streamed to each players' eyeballs.

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          April 25, 2013 11:54 AM

          Get a passive 3D screen set it to 3D mode and select side by side = now you have full screen split screen.

          Note you have to get two passive glasses and basically pop out the left lenses and pair them up, left left and then right right.

          BOoooooommmm SHACKALAKA

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        April 25, 2013 11:18 AM

        Boo, I like same-room multiplayer. It's what consoles are for.

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        April 25, 2013 11:31 AM

        no wayyyyy

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        April 25, 2013 11:36 AM

        [deleted]

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        April 25, 2013 12:01 PM

        This is the worst post of the day.

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        April 25, 2013 12:09 PM

        [deleted]

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        April 25, 2013 12:51 PM

        We should really be moving beyond having friends in the same room at this point because nobody has real friends anymore right?

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          April 25, 2013 12:54 PM

          No. This is not a case for multiplayer over IP only. It's a case for streaming to display devices such as phones, tablets, and PCs. This works remarkably for the Wii U and the other consoles should take it further.

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            April 25, 2013 1:17 PM

            The WiiU gamepad is tailored just for this fuction, others will have a much larger delay in its stream. There is a reason why the wiiU gamepad does not work very far from the console.

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              April 25, 2013 2:04 PM

              No, the Wii U screen controller is tailored for the system. The concept of stream to device is not unique to the system. The PS4 for example uses a similar idea for the PS Vita.

              There have been systems that use connections with greater distances in mind. Onlive is the prime example but in the case of the PS4, Gaikai is the best. Both services worked really well over Internet connection. What a situation such as this would merely require is a local connection.

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        April 25, 2013 1:18 PM

        yeah everyone should just buy 1-3 second screens and controller attachments...

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          April 25, 2013 3:26 PM

          We are talking the Cadillac of game systems. Why the heck not. Would save me from having to buy at least 3 PS4 systems.

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      April 25, 2013 11:49 AM

      This generation, Sony so far is the intuitive one (have to wait till May to see what MS is doing) .

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      April 25, 2013 11:52 AM

      Hopefully there's an option to mute and un-mute the speaker. Theres been times when im trying to game silently on the Wii and the damn controller wakes people up. Nice features all around. Better to have them than not.

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        April 25, 2013 5:40 PM

        You can mute wii remote speakers though.. :)

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