How DualShock 4 makes split-screen gaming better on PS4
PS4: "If the system sees that we've swapped places, or I've passed the controller to someone, it can automatically adjust the ordering of the split screen so that it makes sense to everyone."
PlayStation 4 comes with a new high-tech controller: the predictably-named DualShock 4. While it retains the same button layout as previous generations of Sony controllers, it adds a rather unique feature: a glowing strip of light at the controller's head, enabling the use of PlayStation Move-style tracking.
"We can track the position of this controller with multiple folks in the room. It's very easy for the PS4 to identify who's who, who's holding which controller," Scott Rohde, SVP of product development at Worldwide Studios said.
Being able to track players and their controllers opens up new features. One of the most intriguing examples involves split-screen gameplay. "If the system sees that we've swapped places, or I've passed the controller to someone, it can automatically adjust the ordering of the split screen so that it makes sense to everyone," SCEA R&D senior software engineer Anton Mikhailov said in a new video released by Sony (thanks valcan_s!). "It seems like a minor thing, but it actually really helps the flow of the game and helps the intuitiveness of the entire console."
We expect to test this functionality as soon as we can, by gratuitously wrestling someone while playing split-screen game.
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Andrew Yoon posted a new article, How DualShock 4 makes split-screen gaming better on PS4.
PS4: "If the system sees that we've swapped places, or I've passed the controller to someone, it can automatically adjust the ordering of the split screen so that it makes sense to everyone."-
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Stream to devices. The PS4 is already confirmed to do this for the Vita. IMO motions should be made to move further than that. I'd rather have a dedicated 4-5 inch screen be a display (from my phone) than to have a small sliced corner of a big screen. That's just me though... however the option to do this would be nice. A 10 dollar piece of plastic can make this very viable (one already exists to play android games with the PS3 controller)
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Well you have to factor that not everyone has a 50 inch screen. 32 on average on my guess. You also have to factor in that there is distance from the screen. Most games also favor proper proportions for each player. You aren't going to get 50%. Finally in competitive multiplayer there is the problem of screen lookers.
The little screen on the Wii U looks fantastic. It works surprisingly really well. I've dabbled in using the Gamerclip for my android to play GTA VC. It also looks really good. Phone screens have a really good resolution and are up to this task.-
Let's also not forget the possibilities to stream to Tablets and PCs.
I played around with Gaikai's browser based service. It worked pretty good for a non-local network stream. Now put that same service and apply it to a local network.
I also used Onlive for a bit and that wasn't too bad either (in terms of performance)
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Yes... but only to a very marginal point.
Kids play multiplayer on their Nintendo DS's all the time. I'd see kids at recess in a school near me and there is always a small group of kids sitting at the park benches playing their games. I see kids do it all the time on the bus as well. The atmosphere is almost no different than my friends and I playing Halo 2 on 1 xbox.
The same can be said about PC LAN parties.-
I should also point out that when I play Zombie mode co-op with my friends on the Wii U for Blops 2, the experience is actually enriched by having a second screen. The both of us can also enter an Internet multiplayer lobby.
To be honest, it felt no different except I have a full frame of view on my screen. I think the most important factor with local multiplayer is not the screen. It's the physical presence of friends playing. I need a friend in yelling or punching range for when they totally cheese me over.
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Do you mean video streaming ala http://www.ps3mediaserver.org/ ?
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I know. It works great too. Everyone else should not only follow but take it a step further.
Sony is releasing a cable to connect Ericson phone to your Dual Shock 3. I'm sure something similar could make it possible to turn your phone into something that can accept streaming video and input for the PS4.-
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Yea, I mentioned that in another post here. I think it should be taken further to a more accessible approach. Not everyone is going to have a vita. But just about everyone has a phone of reasonable capabilities.
Now I know probably the only thing that's stopping Sony from doing this is a desire to sell more Vitas. That's a shame, IMO but maybe down the line we'll see phone support with this function.-
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The phone only serves as a screen. PS4 streams video data to a device, but all inputs would be done via controller like normal. It wouldn't necessarily be a phone though. Could be a tablet or PC. Anything that is network enabled to receive data. In the phone's case it's not too unviable with a simple piece of plastic such as the Gamerklip for Android which basically latches onto a Dualshock 3 and clasps your phone to rest up top.
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The Wii U controller is just about perfect. Or at least as perfect as I've seen to date, for a controller. The simple fact that the right and left control sections are about where my legs are and not center body makes it much more comfortable. At least for me, it does. Add in that the touch screen is pure win, and I'm sold. 180 hours in on MH3U and I'm lovin' it.
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No, the Wii U screen controller is tailored for the system. The concept of stream to device is not unique to the system. The PS4 for example uses a similar idea for the PS Vita.
There have been systems that use connections with greater distances in mind. Onlive is the prime example but in the case of the PS4, Gaikai is the best. Both services worked really well over Internet connection. What a situation such as this would merely require is a local connection.
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