The Evil Within creepy trailer reveals Shinji Mikami's 'Zwei'
Shinji Mikami's mysterious new survival horror codenamed 'Zwei' has been unveiled today as The Evil Within, coming in 2014 to PC, Xbox 360, PlayStation 3 and next-gen consoles. Despite this being the game's second announcement, we still don't know much more than we did a year ago. Still, Bethesda has released a pretty live-action trailer to look at.
Shinji Mikami's mysterious new survival horror codenamed 'Zwei' has been unveiled today as The Evil Within, coming in 2014 to PC, Xbox 360, PlayStation 3 and next-gen consoles. Despite this being the game's second announcement, we still don't know much more than we did a year ago. Still, Bethesda has released a pretty live-action trailer to look at.
The creepy trailer offers the sorts of nasties you'd expect from a survival horror: eerie environments, mutilation, monstrous human-ish figures, and the sound of grating metal. Live-action trailers are often worthless, but gosh, this is pleasant tone-setting.
"We're incredibly proud to announce The Evil Within," Resident Evil creator Mikami said in today's announcement. "My team and I are committed to creating an exciting new franchise, providing fans the perfect blend of horror and action." And that's about all.
Mikami's leading development at his new studio Tango Gameworks, which is owned by Bethesda parent company ZeniMax. Bethesda Softworks is publishing.
Here's the trailer, currently exclusive to IGN:
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Alice O'Connor posted a new article, The Evil Within creepy trailer reveals Shinji Mikami's 'Zwei'.
Shinji Mikami's mysterious new survival horror codenamed 'Zwei' has been unveiled today as The Evil Within, coming in 2014 to PC, Xbox 360, PlayStation 3 and next-gen consoles. Despite this being the game's second announcement, we still don't know much more than we did a year ago. Still, Bethesda has released a pretty live-action trailer to look at.-
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not a huge fan of live action trailers but it does look like it might be good. Assuming the protagonist is the one making the barbwire? Maybe some kind of trap system. That would actually make for some really sweet gameplay options if they stick to the survival genre instead of action like RE and you could put down traps to cover your escape. Like that idea a lot.