Zelda: Link to the Past 2 preview: vertical slice
A Link to the Past was one of the finest 2D Zelda games, but what really sets it apart is the vertical nature of its dungeons, Nintendo's Bill Trinen said. So, the 3DS sequel will be "taking advantage of elevation" in a big way.
The height of objects is far easier to discern in 3D than in 2D
The new Zelda feels like a LttP sequel in many ways
Turning into a drawing felt a bit out of place
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Andrew Yoon posted a new article, Zelda: Link to the Past 2 preview: vertical slice.
A Link to the Past was one of the finest 2D Zelda games, but what really sets it apart is the vertical nature of its dungeons, Nintendo's Bill Trinen said. So, the 3DS sequel will be "taking advantage of elevation" in a big way.-
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The art reminds me of the art in Square's iOS efforts, especially FFD and FFV. There's just something about it that feels like it's trying to ape styles from the SNES generation without getting it right. It ends up looking kinda bland and generic in comparison, especially when you know that modern 2D stuff could look much, much better.
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Its all around depressing - why change the look and placement of icons? Its ego at its worst by game developers that have nothing but contempt for the IP, for the fans, and for what I imagine is bitterness at not being able to work on something original. Someone who lovingly played the game and had it shape their youth wouldn't have been so callous. Sometimes its better to leave things buried in the past, rather than trying to resurrect them into some freakishly undead, blasphemy that hurts the eyes almost as much as it hurts the heart.
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Well, if you're a JRPG fan, the 3DS will definitely keep you busy.
- Soul Hackers
- Etrian Odyssey 4
- Devil Survivor: Overclocked
- Tales of the Abyss
- Unchained Blades
- Crimson Shroud
also, Rune Factory 4, SMT 4, and Bravely Default are all on their way to NA
Oh, and the Shinobi 3DS game is really good.
Ghost Recon: Shadow Wars
Crush 3D
Nano Assault EX
and while they're technically Nintendo published, I can't list 3DS recommendations and leave out Pushmo and Crashmo. They are both absolute must-plays, but play Pushmo first, as it's slightly less brain-fucking than the latter game. -
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I thought I was completely over Nintendo, but a new 2d Zelda or Metroid are my weak spots I guess. If this one sucks I don't think I'll care much about New Nintendo Wii anymore afterwards though.
Having my Gamecube / GBA collection is enough Nintendo shit for a lifetime. Maybe I'll start a SNES collection at some point or steal it from my brother.
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If they could make a 2D Zelda that looked like this http://clockworkmanual.files.wordpress.com/2010/07/plane1.jpg I'd buy a Wii U for it.
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that does look pretty awesome. i would love the game to look like that, but not all the time of course. maybe during bad storms (as part of the plot, like when you first start the game and have to walk to the castle in the rain), in the dark world, etc. stuff like that.
contrast that with nice bright colorful visuals while in the light world and the plot doesn't require it the dark visuals
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overworld comparison http://i.imgur.com/xocR1cC.png
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Couple videos I thought were interesting:
http://www.youtube.com/watch?&v=U4X-pg7w8KU
http://www.youtube.com/watch?v=Wm_D5UrV-e0-
I loved LTTP but something looks really off about this. I think the direct overhead perspective and the emphasis on jumping up to the next level and having them just appear is bothering me. It's like they are constantly just jumping into things blind and all of the reactionary stuff in the game is showing off is mostly being created by hiding what is going on from the camera until the last second.
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