Remember Me creative director discusses gender equality
Dontnod Entertainment has said that casting Nilin as the lead in its upcoming Remember Me "just felt right", but the Creative Director Jean-Maxime told Shacknews that the game is more about gender equality than the developer first envisioned.
Dontnod Entertainment has said that casting Remember Me's Nilin as the lead in its upcoming action-adventure "just felt right," but the creative director Jean-Maxime Moris told Shacknews that the game is more about putting men and women on the same social and professional footing than the developer first envisioned.
"We didn't think of gender equality being a major theme in the game, but thinking back on the world we designed, it is true that women have key positions in its governance," Moris said. "In 2013, we have a long way to go in terms of gender equality, so take this as a subconscious militant act."
Moris said the team had to be careful with Nilin at the same time, given that their core audience tends to be males in the 15-to-25 age range. "You have to avoid the pitfalls of making her just a damsel in distress or a sex bomb, because this is what you think would appeal most to the hordes of men that constitute your fan base," he said. "But if you respect your public, then you refuse to dumb your work down, and eventually it pays back because what you do is different. But I'm not saying we're the only ones. I'm quite happy to see that more and more games feature female protagonists."
Having a female lead was necessary to further push the story of intimacy and personal memories in Remember Me's cyberpunk world of Neo-Paris, Moris said. "This is very different from usual cyberpunk themes that focus more on physical augmentation. An immense amount of work went into making sure that Nilin was a balanced mix of attractive looks and resonating character traits. Character design, dialogue, animation, game rules ... everything plays a part in making sure that she comes across as a powerful character."
Moris said a lot of thought went into Dontnod's vision of what Paris would be in 2084. "Our narrative director (Alain Damasio) and lead writer (Stéphane Beauverger) are award winning sci-fi authors, and our art director (Aleksi Briclot) is a world renowned concept artist. They recruited a team of experts in their fields and did an amazing amount of research on every single detail of the Neo-Paris landscape, from architecture to what people eat for breakfast and everything in between."
Granted, sci-fi ideas come from what the developers read, watch or play, and Moris said that Memento, Blade Runner and even the works of Phillip K. Dick have had some influence on the game. But he said the movie Inception, which came out two years into the game's development cycle, made him feel like they were on the right track.
"Watching it, I felt like my design documents were flashing before my eyes," he said. "It made me feel a bit bad because what I was putting my whole heart into felt a bit less fresh for the first time. But ultimately the movie was a good thing as it made pitching the game to publishers much easier."
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Timothy J. Seppala posted a new article, Remember Me creative director discusses gender equality.
Dontnod Entertainment has said that casting Nilin as the lead in its upcoming Remember Me "just felt right", but the Creative Director Jean-Maxime told Shacknews that the game is more about gender equality than the developer first envisioned.-
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The average age of someone buying a game is 35, with the largest demographic playing being 37 years or older. 47% of players are women, and adult women make up a larger demographic than males under the age of 18. 48% of the frequent purchasers are women.
http://www.theesa.com/facts/pdfs/ESA_EF_2012.pdf
"Bu-bu-but casuals!" -
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Because we should be critical of what has come to be quite homogeneous, lazy storytelling efforts in all forms of media and by having a main female lead that doesn't fall into the typically assumed roles for the gender (ie: 'requiring assistance' or 'serving as an object of sexual attraction') is a step to be proud of.
In an ideal world, this wouldn't even be news. But in 2013, as the video game entertainment industry is still in it's growing stages as a storytelling medium, we aren't there yet. I now leave you with a speech Joss Whedon gave at Equality Now, shortcutted right to the extremely relevant bit.
http://www.youtube.com/watch?v=cYaczoJMRhs&t=6m2s-
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Thing is though, precedence has already been pretty well established for a while.
Jade - Beyond Good and Evil
Samus - Metroid series (probably the first and best example)
Faith - Mirror's Edge
Fem Shep - Mass Effect series (I know you can customize her appearance but overall she is a strong female persona no matter what path you take)
My point is that the precedence has been so well established that it hardly warrants mentioning. Just make your character and let the reception speak for itself.-
Wow, four characters rolled off your tonfingers. Clearly we have reached the zenith of equality in narratives.
I know there are others, but are you really going to question that male is still default? Hell, in Mass Effect, it's literally the default gender, and in basically every other game I can think of where gender is an option, male is the default.-
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Ding ding ding. I would actually be fully behind that idea.
I think games often use gender as the 'least common denominator' for creating a character that one can empathize with. "Oh, you're a man? Check this out - your character is a man. You know how that must feel, you know, to be him."
I'd absolutely love a gender-less character. That'd be a greater challenge for any writing staff.
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No one is saying its revolutionary, where are you getting that from?
People are saying its difficult to get a game funded with a female protagonist, which is true. Which is something that reflects really poorly on videogames.
Why do so many male gamers get so fucking cranky and uptight regarding any gender equality issues in games? Why do they feel so put out or get so defensive about these discussions?-
They've been riding this like it's a feature. The implications are clear. They believe that this game is a progressive step forward for gaming. Let's not be blind here.
That said, I'm all for the agenda. I don't mind it at all. Hell I'll play a homosexual main character so long as the game is good. But let's point out the bullshit marketing as we see it. All of this press regarding female leads is a tune some people want to hear.
I want to hear more about the gameplay itself and move on from the issue. The game looks great and they should focus on that instead.-
Nearly every videogame released has unbearable marketing. Also i've seen a bunch of stuff relating to this game that didn't just focus on the equality agenda, maybe you should try different gaming news sources.
I dont know, i think complaining about marketing unless its genuinely offensive is totally redundant, especially if we're talking about a title that might prove to be somewhat unique that has not only struggled to find funding, but also get noticed.
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Thing is though, this is not a gaming thing. Gaming, in terms of its story telling is only mirroring what is been in existence in every visual medium.
Most games are action based which will naturally mimic action movies, comics, and tv. The very same tropes that people are pointing out in video games are very present in movies with the same proportional slant.
Think about how more story oriented games such as Roleplaying games tend to have more strong female characters (although not always a lead or POV character). The same can be said with their cinematic parallels.
Japanese games by in large tend to follow the same tropes as anime and Japanese cinema.
If there was a gaming equivalent to the Chick flick, I'm sure it would follow many of the same tropes and trends.
Gaming is an emerging medium. It is only merely imitating what has been already hard set into our cultural norms throughout. I'm not saying that we shouldn't do anything about it but to single out gamers and the gaming industry is just plain absurd. It has little to do with gamers and is something much bigger than the medium itself.-
Did I even mention gaming specifically outside of my acknowledgment of your list? I recognize it's not just the game industry that has this problem. I selected my words carefully.
However, on the specific topic of the game industry, as easy, and seemingly financially "safe," as it is to just mimic the behavior of other large media, I'm going to go ahead and say it's not an excuse. It's lazy, offensive, and to a degree, boring.
Even if Remember Me turns out to be a poorly developed game, so what? I'm glad the developer is very publicly criticizing the industry, because it should be called out on things like this until it corrects.
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I can name more. A lot more
Joanna Dark - Perfect Dark
Fem Hawke - Dragon Age 2
Cate Archer - No One Lives Forever
Ayame - Tenchu
Lightning - Final Fantasy XIII
Ashe - Final Fantasy XII
April Ryan - Longest Journey
Rosella - King's Quest
Chell - Portal
Zoey / Rochelle - Left 4 Dead
Kameo - Kameo
Jennifer Mui - Mercenaries
My point is whether or not there's been a slant. Of course there's a slant. This exists in EVERY medium. My point is that it has existed and hardly warrants Remember Me being a revolutionary shining star.
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Yea that's kind of my point. Sometimes it's just best to say your point with silence and just carry it out. No matter how progressive their point is, it's completely dependent on the quality of the game itself. If it's subpar then they've effectively done nothing to further the agenda or worse, like you say make publishers far more hesitant to approach that area for a while.
Now if they just focus on a strong game with a good story and solid female lead, people will notice and praise them on that merit. They would never have to say a single word about it. The action itself will speak volumes.
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