Civilization 5 'Brave New World' new cultures, ideology system detailed
Firaxis has detailed a few more of the changes coming to Civilization V's "Brave New World" expansion, including additional cultures, a revised trade route system, and ideologies.
Firaxis is slowly unwrapping Civilization 5's next expansion, Brave New World, as we approach its July 9 release. Today the company revealed a large increase to the number of available civilizations, along with details on the new trade routes and ideology systems.
This expansion will bring the number of civilizations to 43. New civilizations include Poland under the rule of Casimir III, Assyria with Ashurbanipal, Brazil with Pedro II, Portugal with Maria I, and the Zulu under Shaka. The trade system is getting major revisions, becoming less abstract and letting players determine their own precise trade routes to pick who they trade with.
"So imagine you're building one of the wonders of the world in Krakow," Firaxis' Ed Beach told Polygon, "you could have all your trade units channeled internally to get that extra production out there and build that wonder faster than someone else and finish it first."
The game will also introduce a new ideology system, which will open up as players reach the Industrial Age. You'll be able to choose from the ideologies Freedom, Order, and Autocracy. Each one comes with its own perks, and can either enhance the victory condition you're currently aiming for, or switch it up completely to try for a new one even that deep into the game.
These additions join a host of other changes like revisions to the cultural and diplomatic victories.
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Steve Watts posted a new article, Civilization 5 'Brave New World' new cultures, ideology system detailed.
Firaxis has detailed a few more of the changes coming to Civilization V's "Brave New World" expansion, including additional cultures, a revised trade route system, and ideologies.-
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Apparently there was a live stream yesterday, and they said Pitboss is coming with the expansion?
http://www.neogaf.com/forum/showpost.php?p=53635824&postcount=257
I'll believe it when I see it.
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Buildings don't feel unique. There are multiple buildings that just give you flat +happiness or +culture or whatever. Global happiness. One unit per tile introduces a ton of problems. Diplomacy is inscrutable. Civ5 felt like a simple boardgame.
As for the music:
http://www.youtube.com/watch?v=Nb-jk6Ftx7o
http://www.youtube.com/watch?v=ot4ddU5ZD_w
One of these is generic and dull, the other I could listen to all day.
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I like most of this expansion, but I'm very concerned about this World Congress bit, which sounds massively annoying. Who the hell wants the whims of the AI to impose all these arbitrary restrictions on the game? Seriously, take a look: http://well-of-souls.com/civ/civ5_bravenewworld.html#diplomacy
Look at that list, do those resolutions sound like fun to you? Would they make the game better? -
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Espionage is an awesome mechanic. Religion has a subtle, but important effect on the game - as it did in Civ IV, but it's implemented better here. Religion feels like an actual competition. The rebalanced tech tree is an improvement. Diplomacy is slightly better.
I dunno, it addressed a lot of flaws in the base game.
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