Skyrim 'Legendary' difficulty available on PS3, Xbox 360 today
Skyrim's 1.9 update is available on consoles today, bringing the new "Legendary" difficulty and skill resetting system to PlayStation 3 and Xbox 360 players.
Skyrim's 1.9 update has been available on PC for a few weeks, after beginning its beta last month. Console players have had to wait a bit longer for the patch, but the update is live starting today.
The Bethesda Blog announced that it is available via automatic update. As previously reported, the update adds a "Legendary" difficulty setting, and lets you reset a skill as "Legendary" once it hits level 100. That resets it to level 15 and resets the perks, which essentially removes the level cap by letting you use the skill for leveling up again.
Like the PC 1.9 update, it includes a long list of bug fixes as well. These include some crashes, and several mission-specific bugs that would trip up your progress. Most disturbing is one fix that comes to a rare bug that could trap you in the Night Mother's coffin during the "Death Incarnate" mission, which sounds like some kind of strange Tamriel version of a Twilight Zone episode.
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Steve Watts posted a new article, Skyrim 'Legendary' difficulty available on PS3, Xbox 360 today.
Skyrim's 1.9 update is available on consoles today, bringing the new "Legendary" difficulty and skill resetting system to PlayStation 3 and Xbox 360 players.-
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Fuck I hate on-the-fly difficulty. If you have a difficulty, it should be locked in for the entire game, and there should be some benefit/reward other than a feeling of accomplishment for playing it that way.
The only on-the-fly implementation I've seen that doesn't kind of ruin the game for me (get to a challenging part and continue to ask yourself 'why don't i just slide the difficulty down'), is Forza.
If you could choose a quest's difficulty and it gave varying degrees of rewards but it was able to be dropped and restarted from the start at a lower difficulty if it's too much, that would be a good compromise to the current Skyrim system.-
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Fuck that. I want a challenge that I know other people have experienced as well. Think Dark Souls. Allowing people to switch between difficulties at the drop of a hat dilutes the experience. I enjoy Skyrim for the areas and quests, but the combat is completely throw away, and that's partly because of the game being designed around this silly on-the-fly difficulty.
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Any game can have a weird difficulty spike, it has nothing to do with whether the difficulty setting, if it exists at all, is configurable in-game or not. There are plenty of fantastic games with random difficulty spikes such that being able to turn it down briefly makes the game enjoyable rather than rage-inducing.
I'm not talking about something like Dark Souls where the difficulty is the whole point, I'm talking about games where maybe the story or the overall gameplay is the point but someone fucked up somewhere. It happens to the best of games and it can ruin them.
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I would not say the game is designed around the on the fly difficulty changes, more like the difficulties are designed around the game.
They don't do anything besides tweak how much damage you do and receive and in the process can affect the rate at which you can certain level skills. They're probably one the last thing they even implemented in the game and it shows: http://elderscrolls.wikia.com/wiki/Difficulty#Skyrim
There's no effort put into balancing or AI changes and so on. If you want a challenge you're playing the wrong game. -
"dilutes the experience"
That is only your perspective. I for one do not appreciate or like Dark Souls, nor the mentality that it has engendered among certain fans.
"the combat is completely throw away, and that's partly..."
That is your opinion. I enjoyed it a great deal. It was the right amount of challenge for what I wanted. It was, of course, not Dark Souls. it wasn't animation-priority difficulty stacking, thus was exactly the type of control scheme I prefer. -
If the combat in TES was anything other than what it is I would agree with your "shared experiences" point. Yet, the truth is that the TES combat system is archaic and requires a bare minimum of preparation or skill. For other games with adjustable difficulty? I have no opinion, I never touch the slider.
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I personally feel like this is the kind of the "everybody's a winner!" mentality. If I'm playing and I want to be challenged, I don't want the challenge to vanish because the game decided so. If a boss has killed me 3 times and I'm trying a 4th, I don't want the game to make the boss weaker. I don't see the fun on that.
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I read one review of vireio with Skyrim (can't find it now) and the conclusion was that it kinds works but it's just not what it's supposed to be. I think there's too many deep problems that need to be addressed at a lower level for it to work well. Not huge problems, but small things that need to be changed on the engine code.
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Just playing with it without a Rift I can identify a lot of problems including the need to set interocular correctly, the fact that the UI is in no way conducive to VR, the fact that the head position isn't independant of body position and so on.
There are definitely a lot of problems with it and I'll be the first to admit that it may never get better, but I still think there's room for significant improvement even without Bethesda's help.
Obviously the best solution would be proper support and I don't think it's terribly unlikely given how much people will want that. Even if Todd Howard is sorta infamously wary of stereo. (up until the rift, I can't even blame him for that)
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