Thief preview: out of the shadows
The team at Eidos Montreal has a tough road ahead with its reboot of Thief. On the one hand, it must face the expectations of old-school players who loved the original Looking Glass and Ion Storm games. On the other, it must appease newer gamers who may have limited experience with stealth action. So what does the studio do? Producer Stephane Roy said they plan to stick to their own vision of what Thief should be.
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John Keefer posted a new article, Thief preview: out of the shadows.
The team at Eidos Montreal has a tough road ahead with its reboot of Thief. On the one hand, it must face the expectations of old-school players who loved the original Looking Glass and Ion Storm games. On the other, it must appease newer gamers who may have limited experience with stealth action. So what does the studio do? Producer Stephane Roy said they plan to stick to their own vision of what Thief should be.-
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Not really trying to appeal to anyone. Just trying to explain that while us old-school gamers appreciate Thief and its history, newer gamers unfamiliar with stealth action will only have Dishonored to go by. As I said it the preview, though, the game is a nod to the old-schoolers. I debated whether to put that part in there, but as I watched the demo, that was my first impression.
With the Dash and Claw combo, dash blurs the screen a bit and you get to a place quickly without being seen (like blink). The Claw is a grappling hook the also takes you up higher to places you couldn't normally get to. Again, grounded in reality as Roy said, but the combo of the two has a blink feel, but falls firmly in the tools of the trade for Thief.
And keep in mind that I don;t find those as bad things. But having a bordello to show off the game, much like The Golden Cat was shown in DH, it was deja vu all over again.
That's the explanation. I erred on the side of offering my first impressions rather than holding it back, but I tried to make it clear that I felt the demo was still very good.-
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Yeah one of the things that separated Dishonored from Thief was that you could get from point A to point B without worrying about the points in between. There's nothing intrinsically wrong with that, but it is definitely a different feel from Thief's more rigorous sneaking.
I liked Dishonored a lot, and I'm not in a tizzy about the new Thief game yet, but the sound of the dash/claw mechanic is a little disappointing to me too.
Eh, we'll see how it works out.
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From the sounds of it, while I think the game may be fun, it doesn't seem like it is really going to capture the essence of what made Thief so memorable.
I always thought of Garret as just an ordinary guy with some cool tools of the trade, combat was something that was a last resort cause he really wasn't a fighter. From the little I am seeing of this version it seems more related to Assassins Creed than Thief. So probably a fun game in the end, just not the game I suspect most Thief fans were wanting.-
Exactly what is running through my mind. Deus Ex could get away with alternate mechanics due to the older tech of it main character, but this is Garrett. Garrett is being changed. This in my mind is always a massive mistake. They are also adding third person elements which destroys ones disbelieve in any game. The only reason I post is because I see them destroying what was once golden.
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There is a preview on eurogamer that makes it sound like every other game. It even has that "scan the environment to see interactive objects" thing, which is just a excuse for lazy design and is in every damn game these days. Even tomb raider. They are even removing the risk of being caught by making you a better fighter. I found very little to be excited about.
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Bunch of pessimists up in here. You guys are turning into Rock, Paper, Shotgun readers.
Look, I'm not denying that they might mainstream some things a bit compared to the old games, but I read nothing in this preview to make me think this isn't going to turn out fine. What happened to giving the benefit of the doubt to a proven, top-notch studio working with a top-notch franchise?
If Keef says this looks like a proper Thief game so far, then I'm inclined to believe him.
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