Disney closes LucasArts, cancels current projects
Disney has shut down publisher LucasArts and canceled current projects, moving into a licensed model for future Star Wars game development.
Disney has shut down LucasArts and canceled all current projects, as part of a move toward licensing out the Star Wars brand to other publishers. This would impact Star Wars 1313 and Star Wars: First Assault.
Kotaku reports that approximately 150 people were laid off. Meanwhile, GameInformer has published the statement from LucasArts:
"After evaluating our position in the games market, we've decided to shift LucasArts from an internal development to a licensing model, minimizing the company's risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."
This aligns with a recent rumor that Star Wars 1313 had been put on hold after the Disney acquisition. This story is developing, and Shacknews will update with more information as it becomes available.
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Steve Watts posted a new article, Disney closes LucasArts, cancels current projects.
Disney has shut down publisher LucasArts and canceled current projects, moving into a licensed model for future Star Wars game development.-
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I guess none of these were good then http://en.wikipedia.org/wiki/List_of_LucasArts_games
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I hate it that folks got laid off, couldn't they relocate the talent? This seems pretty crappy: "..As a result of this change, we've had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles."
We appreciate what you did, now gtfo.
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Great news... On the licensing. This opens the door for Double Fine / Gilbert / whoever to pony up the cash for Monkey Island ideas. Also X-Wing? More likely to happen if someone passionate can organise and license.
Terrible news for families involved, wishing them new roles at better organisations plus decent severance. -
LucasArts logos over the years:
http://www.youtube.com/watch?v=KniAHS2siRs&feature=youtu.be-
Apparently this is Tim Schafer in the back of the truck:
http://www.youtube.com/watch?feature=player_detailpage&v=Tk3XpvDs0Kc#t=57s
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It's sad but it makes sense and in the end it'll (probably) lead to a larger amount of better games and with a better variety. Maybe going forward we'll even get decent PC ports of their games, too. So I'm not terribly broken up about it though I feel sad for those who were laid-off (odds are quite good, though, that most, if not all, of them will land on their feet.)
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In all honesty, despite their track record this generation, I'm somewhat sad to see LucasArts go. From the 90s up until Republic Commando they were in their prime. This is what happens when you start having buyouts of this and that, management changes, etc. I know at the end of the day it's all part of the business and it's what "helps" the business grow, but also remember HOW you got to be where you are today.....the games and the consumers.
That is whats lacking from many of the bigger studios these days and is why Indie developers, developers using kickstart programs, etc. are kicking a$$ and taking names - because they have the freedom of creativity, the will to do what they want to make a great product. Now I'm not saying that LucasArts amongst many other developers don't have any talented employees, but their talents are wasted by decisions made by greedy executives who care more for profit than product.
I just hope that the Star Wars license is handled and treated with care from here on. We need a GOOD star wars game to come out. Whether it be another Tie Fighter, Battlefront, etc. just something that deserves to be noteworthy to the majority of the Star Wars fan base.