Activision lays off 40 at Deadpool developer

Deadpool is scheduled to come out this summer and development is winding down at High Moon Studios. Unfortunately for 40 members of the dev team, that not only meant an end to their work on the game, but a pink slip as well.

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Deadpool is scheduled to come out sometime this summer, and development is winding down at High Moon Studios. Unfortunately for 40 full-time members of the dev team, that not only meant an end to their work on the game, but a pink slip as well.

Activision has acknowledges layoffs at the studio. "With the completion of development on Deadpool, we are taking a reduction in staff at High Moon Studios to better align our development talent against our slate," the company said in a statement to Joystiq. "Approximately, 40 full-time employees will be impacted globally. We are offering those employees who are impacted outplacement counseling services."

The company said that decisions such as these are an "ongoing process" to "align its costs with its revenues." While its normal for some cuts to be made after a game finishes production, Shacknews hopes those affected find employment again soon.

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From The Chatty
  • reply
    April 3, 2013 12:00 PM

    John Keefer posted a new article, Activision lays off 40 at Deadpool developer.

    Deadpool is scheduled to come out this summer and development is winding down at High Moon Studios. Unfortunately for 40 members of the dev team, that not only meant an end to their work on the game, but a pink slip as well.

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      April 3, 2013 12:02 PM

      [deleted]

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        April 3, 2013 12:04 PM

        because we have people that get indignant about anything that happens in the industry

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          April 3, 2013 1:46 PM

          If there's any common practice in the games industry that deserves indignation, it's this.

          I mean DLC, microtransactions, bad endings, always online DRM, DRM in general, servers going down....and gamers get out their pitchforks.

          This seems like a typical Activision move to screw a developer over to help better meet shareholder expectations. So far, this practice has worked quite well for them. At some point, you'd think getting rid of the talent and trying to rehire it all the time might bite you in the ass. High Moon does a remarkable job, with the Transformers games anyway, given the time allotted to them. They probably deserve better.

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        April 3, 2013 12:06 PM

        Temp/contract worker layoffs are common. Full-time employee layoffs are not.

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        April 3, 2013 1:13 PM

        It's become common but it's still a terrible thing and shouldn't be happening. This isn't fucking contracting, these are employees who get hired on as full-time employees, crunch their balls out for several months and then get fired when it gets sent off to certification. It's a fucking travesty.

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          April 3, 2013 1:18 PM

          these guys did a job, they got paid for the job that they did. was their employment guaranteed for a term?

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            April 3, 2013 1:21 PM

            If this was the status quo, people would leave their jobs for new one, knowing they would get fired and projects would never get finished. Your thinking is ridiculous.

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              April 3, 2013 1:29 PM

              what would they be getting paid for if they finished the job they were being paid to do?

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                April 3, 2013 1:36 PM

                They were probably hoping their managers were doing their jobs and lining up new games to make. Like I said, if this is the status quo no one will want to have a "job" in the game dev world.

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              April 3, 2013 6:39 PM

              It's been status quo in the construction industry since.. forever...

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            April 3, 2013 2:09 PM

            [deleted]

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          April 3, 2013 1:20 PM

          [deleted]

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            April 3, 2013 5:12 PM

            "they should expect this because it's common" has no freaking relevance to how messed up it is. These are unemployed people who now have to look for work. Game development can be hell and this is exactly why.

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              April 3, 2013 5:24 PM

              [deleted]

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                April 3, 2013 5:34 PM

                [deleted]

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                April 3, 2013 5:39 PM

                Hopefully in the future the writers on this site will run things by you first before posting. Just to be sure.

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                  April 3, 2013 5:40 PM

                  [deleted]

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                    April 4, 2013 6:13 AM

                    I really hate this defense.
                    "You suck fucker!"
                    "That seems excessive."
                    "Oh I get it. No complaints against the mighty overlords!!!???"
                    "You will die alone and unloved."

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                April 3, 2013 6:37 PM

                Fans of the game want to know that the people who worked on it got laid off, obviously. Even non-fans. If there were layoffs at any major studio it would be news, why wouldn't this mass firing be?

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            April 3, 2013 6:37 PM

            It's important that people notice this trend, so that skilled people at those companies can GTFO before the project ends, and hopefully companies that practice this will go out of business by losing all their high skill workers.

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        April 3, 2013 1:19 PM

        Because it's a terrible practice that will put any talented programmer/artist off ever entering the industry.

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        April 3, 2013 5:21 PM

        it should be news. all things should be available to make informed consumer decisions.

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        April 3, 2013 6:33 PM

        watcherxp.. the man with the heart of ice

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      April 3, 2013 1:27 PM

      Is this the same team that did those transformers games? Or was Deadpool a seperate team?

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      April 3, 2013 9:11 PM

      Activision got over $1 billion dollars, but why do Activision lays off 40 employees? :(

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