Torment: Tides of Numenera delayed before Kickstarter ends
InXile Entertainment's highly successful Kickstarter campaign for Torment: Tides of Numenera has three days left to go, with almost $3.4 million pledged for the spiritual successor to PlaneScape: Torment. But already, the developer is letting backers and fans know that they expect to need more time to develop the game past the planned release late next year.
InXile Entertainment's highly successful Kickstarter campaign for Torment: Tides of Numenera has three days left to go, with almost $3.4 million pledged for the spiritual successor to PlaneScape: Torment. But already, the developer is letting backers and fans know that they expect to need more time to develop the game past the planned release late next year.
In a new update touting expanded stretch goals, Project Lead Kevin Saunders said that the added funds and added content will mean "that we’ll need a few months past the December 2014 launch date we first proposed at $900,000." He explained that they will set out their schedule after the Kickstarter concludes and give everyone a revised timeline then. Many fans shouldn't mind as long as they get a game on the level of the original Torment.
The game grabbed more than $1 million in its first day of crowdfunding, and the inXile team is hoping or a repeat of that financial enthusiasm as the campaign draws to a close. Five more stretch goals were added, with the goal of $4.5 million allowing players to have a stronghold in the game.
In addition, Saunders offered a short video showing animated version of the screenshot of The Bloom that was released last week. Check it out below.
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John Keefer posted a new article, Torment: Tides of Numenera delayed before Kickstarter ends.
InXile Entertainment's highly successful Kickstarter campaign for Torment: Tides of Numenera has three days left to go, with almost $3.4 million pledged for the spiritual successor to PlaneScape: Torment. But already, the developer is letting backers and fans know that they expect to need more time to develop the game past the planned release late next year.-
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As much time I've spent with, and love I have for, that bizarre city inside the torus atop the spire in the center of the wheel... I have no issue with Torment experimenting with strange new settings, especially ones that are being somewhat customized for the game. Just wish Avellone could be more involved, but... nothing is perfect.
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