SimCity lost progress fix and Cheetah speed in testing
Maxis is currently testing fixes for big SimCity issues like progress loss and bringing back Cheetah speed, the developer says. It still has smaller patches in the works too, with patch 2.0 set to bring improvements to fire engines, street cars, casinos and more.
Maxis is currently testing fixes for big SimCity issues like progress loss and bringing back Cheetah speed, the developer says.It still has smaller patches in the works too, with patch 2.0 set to bring improvements to fire engines, street cars, casinos and more.
"We've been heads down addressing the key issues we're seeing reported from our community. This includes city rollbacks, lost progress, and the return of features like Cheetah Speed and Leaderboards," senior producer Kip Katsarelis said in yesterday's update.
"Like you, we want all of these resolved ASAP, which is why they are the top priorities in our studio. Matter of fact, we have all of these in a QA environment, giving them a thorough test before we release them back to you, the fans."
Fingers crossed that testing and fixing don't take too long. But for now, more fixes.
"For the future, in Update 2.0, we'll be addressing the Recycling Center bug, fixing the fire engine clumping, improving the efficiency of Street Cars, and increasing the radius of river water. We're also fixing the tuning on Casinos and are making them more profitable."
That's not all, either. Katsarelis didn't offer a firm idea of when 2.0 will launch, though.
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Alice O'Connor posted a new article, SimCity lost progress fix and Cheetah speed in testing.
Maxis is currently testing fixes for big SimCity issues like progress loss and bringing back Cheetah speed, the developer says. It still has smaller patches in the works too, with patch 2.0 set to bring improvements to fire engines, street cars, casinos and more.-
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I played a LOT in the first week and a half or so of release. Until I got to a point where traffic became a major problem and trading suffered because of it.
I'm waiting until they fix it since there's a ton of other good games to play right now.
I enjoyed what I played and don't regret the purchase. When the thing is up and running full speed with fixes for the stuff that gets bad later in the game, it's gonna be even better. -
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No way. Not even if the region-wide stuff ever starts working flawlessly and as advertised.
The tiny plots are too damn stifling, too predetermined with the pre-set resources that are always the same for everyone, and only small clusters in a region can actually interact with each other. Building limited city after city with slight variation and specialization, virtually maxing it out fairly fast and moving on to the next one isn't nearly as fun or creatively fulfilling as building out however you wished to without such restrictions in previous games.
The main thing the new SimCity has going for it is the full 3D visuals, it looks like working (theoretically) model city. The music is incredible too.
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It's hard (impossible?) to run out of water if you have a sewage treatment plant. It puts clean water back into the ground. Place a water pumping station next to it and it's an endless supply. Takes up a fair chunk of the city though.
I thought there was supposed to be rain that replenishes the water table as well, and I swear I saw rain in the beta, but I haven't seen any since release. I could have imagined it I suppose.
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I think its a great "puzzle" game, its currently filled with bugs and they are kinda slow to fix their shit but I can see they everything they need to make it a great game, just wasn't worth full price and by the time they fix it its probably going to be 20$~40$.
Its quite complex too, so people see bugs everywhere.
Stuff I learned recently :
Traffic: I had a 180k city that was a real cluster fuck and I manage to solve the traffic problem just by downgrading some intersections. Medium street crossing Avenue or High density street generate Stop sign, while High Density street crossing Ave or others High density street generate traffic light. So if you are running with a grid pattern you dont want to upgrade every intersection.
Regional buses are fubar (congo line) you want 1 Regional Bus station in the region and keep the regional buses to a minimum.
Nuclear Plant: College generate a "knowledge network" when you look at your tech map you will see a pink line going out of your college. If your Nuclear plant dont touch the pink line the tech level will go down if you are left without tech level for while your Nuclear plant will eventually melt down.
CPU factories: cpu factories require a college but they are also using the tech network from the universities to be effective. Having only a college will make your cpu factories run at minimum if you manage to bring your university "knowledge network" to the cpu factory they will produce more cpu.
thats it so far.
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http://community.simtropolis.com/topic/55000-recycling-center-bug-cost-effective-workaround/
First thing you should do is avoid sharing your recycle trucks with other cities to avoid the excess.
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