Diablo 3's auction houses 'really hurt the game,' former game director says
Diablo 3's game director Jay Wilson admitted today that both the real money and gold-based auction houses have "really hurt the game," but Blizzard hopes to fix the problems it has caused in minimizing item values instead of shutting them down completely.
Diablo 3's former game director Jay Wilson admitted yesterday that both the real money and gold-based auction houses have "really hurt the game," but Blizzard hopes to fix the problems it has caused in minimizing item values instead of shutting them down completely.
"It's not good for a game like Diablo," he said. "It doesn't feel good to get items for money. You want to get items from killing monsters."
Wilson, in a GDC talk on the making of the game, said that the original concept was to cut down on account fraud and offer a safe place for players to trade items, instead of going to third-party sites that could steal account or credit card information. However, they severely underestimated the number of players that would use it. Of the approximately one million players daily and three million monthly unique users, more than half use the auction house, he said. And while the auction houses were successful in cutting down on account fraud, they was the "wrong solution" for what they were trying to do.
He acknowledged that shutting down the auction houses was not as simple as it sounded, saying they did not know how many people actually enjoyed using them, and the company did not want to shut down a feature where players would be unhappy if it went away. He said Blizzard is working on a solution, but didn't elaborate.
Wilson recently stepped down as head of the Diablo 3 team, moving on to another unannounced position in the company.
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John Keefer posted a new article, Diablo 3's auction houses 'really hurt the game,' former game director says.
Diablo 3's game director Jay Wilson admitted today that both the real money and gold-based auction houses have "really hurt the game," but Blizzard hopes to fix the problems it has caused in minimizing item values instead of shutting them down completely.-
Didn't Garnett Lee call this back in a Weekend Confirmed when the RMAH was first announced? I didn't hear about how good Diablo 3 was; I heard about how much money friends were making off of selling gear through the auction house.
I can empathize with Jay Wilson on how long it took for a message of change of direction like this to go public far after the release, but plenty of loyal Diablo franchise fans were angry, to the point of not considering another Blizzard game.-
Jay Wilson said it was mostly the gold auction house (because that gets used far more than the RMAH). I think the issue is twofold. One, the items sucked and there weren't any neat and powerful affixes. Two, the AH made it too easy to trade, which meant it was easy to buy even a small upgrade and sell your old gear. And since there were only a few useful stats on items, upgrades boiled down to "these stats, with slightly higher values" and because it was so easy to trade, there were plenty available.
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Not exactly. "Vivendi was the majority shareholder, with a 52% stake in the company." AND "Activision and Blizzard Entertainment still exist as separate entities."
http://en.wikipedia.org/wiki/Activision_Blizzard#History (2nd and 3rd paragraphs)
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I kinda feel the same way, although I won't rule out future purchases..... I still like blizzard and I personally enjoyed D3, but there is no doubt that it is a mere shadow of their older games.
I don't like the new direction that Blizzard is heading, at all. Seems like they're increasingly focused on maximum profits and accessibility rather than making the best games possible. -
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PoE's design feels far more lazy to me. It feels like just a whole fuckton of incremental things that aren't interesting (which Blizzard learned years ago) punctuated by occasional meaningful choices.
PoE's skill tree would be much better if it were about 90% smaller and only featured the interesting choices.
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the complete lack of any meaningful choice or customization or anticipation ruins it, among other things. its a great game to play through normal once, but it has no soul whatsoever. i am confident to say I will never play D3 again, after completing it twice. if an expansion pack adds some meat to the game, maybe, but i dont think they can really fix it, for me at least. the AH will never be removed, there will never be meaningful choice or risk or customization because those were very deliberately removed in the core design of D3 and I expect any expansions will just mainly be more content rather than mechanics changes.
I still have D2 installed, and I periodically will put diablo 1 on a machine, though its quiet a bitch to make run these days.
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wait they are talking about MINIMIZING item values? that's... completely wrong. due to rampant gold farming and endless gold creation, item values went to the MAXIMUM in a short period of time.
I think the AH/RMAH was almost a necessary evil to allow folks to get good loot at a good pace since the game inherently was royally fucked up. Crafting all random? Drops all random? As a wizard getting your 9 billionth piece of demon hunter loot gets FUCKING ANNOYING, so you turn to the auction house to sooth your loot gaining needs. Because you have gained 20 levels and might have one piece to show for it. Very dumb.
I got back in to D3 to check it out... and now there's guaranteed crafting plans available for 1.5 million. You can choose one stat that it will roll and then add 5 random ones. Where the fuck was that when the game launched? Crafting is abysmally useless. In beta they had fixed stats and a few random ones. Only now does it make a return, and now it's super expensive.
Anyway, I will play some more D3 because I don't have faceroll gear yet, and I see the top folks have 550,000 DPS capability. so there's a good long way to go until I feel like I can blast through diablo and feel super awesome like ye olde days.
But admittedly part of that will certainly be using the AH... as you endlessly grind and get shit drops, you gotta have a resource to improve your character. the AH is really the only conduit for that.-
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Well in beta the crafting was somewhat controllable, to mitigate the deluge of absolutely useless equipment to you - but could be worth a FORTUNE to another class. Enter the AH... so good items can go somewhere and you can get some money for it. Or you can roll the dice and try to craft... which was dumb. Remember how expensive it was to level up the artisans? For NOTHING? People were saying to never upgrade the blacksmith! Holy shit what a disaster.
And regarding the good stuff, they've only been upping it. Item value has been astronomically inflated mostly because of DEMAND. people want meaningful loot upgrades in a reasonable amount of time. I agree the game natively did not provide that at launch.
Mainly I think they underestimated the pace of gameplay. People BLAZED through diablo 3, compounding the loot problem. Then the infamous "brick wall" issue, forcing people to hit the AH to get resist gear... and it's pretty clear that stuff wasn't exactly minimized in value.
Same with gold find gear. Remember gold find flipping on the AH? People would farm gold 24/7. Leading to the limitations on instance creation... yet another unplanned situation where they did not forsee how eager peopel were to farm the FUCK out of the game. Demon Hunters breaking pots for hours on end... and then that was nerfed...
Heck of a debacle, so I'm not going to pin it all on the AH/RMAH. It goes well beyond that.
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Look at the gear you can buy for 10k-1m today and compare that to 7 months ago, that's what he's talking about. Alternately, look at the HC AH and compare what you can buy there for 100k.
Yeah, the uberest of uber gear is sky high, but that's how it should be? I don't know how many SOJs a Zod rune in D2 went for, but I doubt I ever had enough to trade for one.
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this is something that would really irk me but i choose not to let it. i basically have just completely given Diablo as a franchise up. if I allowed the thought that a fucking port to console of..... DIABLO 3.... will probably be the superior version, for all the reasons that it will probably be the case, i would be tempted to make a rage post that would break the shack in its intensity and red tags.
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Not like they've stopped refining D3's systems.
Here's the developer journal on possible Itemization changes in 1.0.8 : http://eu.battle.net/d3/en/blog/7534957/developer-journal-itemization-update-05-03-2013
Blizzard supports this stuff for years after release. They always have.
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RMAH fees: $1 per item transaction, 15% cut of commodity transations.
https://us.battle.net/support/en/article/diablo-iii-auction-house-general-information#q5
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The skill limitation does hurt, but IMO the AH/RMAH was much, much more damaging. Others complain about the lack of named drops from bosses, but I was OK with that with a more random approach. Kind of reminded me of Asheron's Call. However the combination of shear volume of stats and AH/RMAH worked something awful against the random drop system.
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Well, I think it's the case where you have to pick your poison: either you allow free trading of everything and enable an atrocious "economy" that saps the will of normal players to even try to compete, or you disallow it and diminish some of the "friendliness". Honestly, I think making items BoA but tradeable to anybody in the game when the item dropped encourages people to play with friends.
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Id seriously say to any D3 player, check out Path Of Exile.. its what D3 should have been in terms of customisation.
Best of all its Free To Play.
www.pathofexile.com