GameStop calls Wii U sales 'disappointing'
At its 2012 earnings call, GameStop called sales of the Wii U "disappointing" and said the year was "challenging" for consoles, but expects its fortunes to turn around late in the year with the launch of Sony and Microsoft's systems.
When a console fails to gain momentum, it tends to impact connected businesses as well: retailers, developers, and so on. So it should come as no surprise that the Wii U's sales shortfall has also had an impact on retail, and brick-and-mortar chain GameStop said as much directly at an earnings call today.
GameSpot reports that the store's executives called sales "disappointing," and chalked it up to two major reasons. First, the system has not properly explained the system's features to consumers, necessitating an "education process." The second is that the system lacks blockbuster titles to fuel adoption. "We're seeing the ramifications of that today," the company said. Regardless, it expressed confidence that the system sales will pick up when more of Nintendo's top-tier franchises start to arrive.
In general, GameStop called the last year "challenging" for consoles, and it expects the first half of the year to be as well. It does feel the launch of Grand Theft Auto 5 and new consoles will boost its profits late this year, though, saying it is "ready to lead the industry and its customers into the next phase of gaming."
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Steve Watts posted a new article, GameStop calls Wii U sales 'disappointing'.
At its 2012 earnings call, GameStop called sales of the Wii U "disappointing" and said the year was "challenging" for consoles, but expects its fortunes to turn around late in the year with the launch of Sony and Microsoft's systems.-
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The GPU is probably going to take some getting used to, especially offloading things that most developers have gotten used to putting on the CPU (given it's apparently slow speed, really wish they'd bumped it up by 50% or so) where applicable. This unfortunately ends up with what we've seen from the larger 3rd parties, very little support.
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This is because nintendo made the mistake of releasing a new console with no first party killer app in sight. Even now there is nothing in sight that truly demonstrates the system's potential.
Rather than remake an old zelda, there should have been a new one long in production with some proof of concepts ready on system launch.
What I've always thought would have been marvelous would be to make a 3d mario game that has 2 player simultaneous co-op using the screen controller. Depending on the limitations of the console or concept, it could have been something as direct as Mario and Luigi tossing each other around boosting each other's jumps. If we are more limited, it could have been asymmetrical concepts such as one being Yoshi and the other Mario or one is Mario and the other is a supporting Lakitu up on the clouds.-
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N64 came out with a crude proof of concept for Z64. It was years afterwards when the game was finally released but there was at least a proof of concept going for the game to keep fans excited.
Soemthing as simple as re-using stock Zelda art to show off what they think they can do with the new controller would be sufficient.
My overall point is that I don't think Nintendo knows what to do with this new controller. So far, outside of Nintendoland, there hasn't been much implementation or exciting ideas.-
Like the Wii U Zelda - HD Gameplay Demo (E3 2011) ?
https://www.youtube.com/watch?v=arHNcSMXaBk-
Yea I haven't forgotten about that, but what I am talking about is something like that but more. This was only a good example with what the system can do with graphical capabilities. Do they have any unique gameplay ideas to implement the controller or is it going to be more of the same thing?
Using the controller for only an alternate display is hardly imaginative. If they were going to settle for just that, they might as well have left the graphics toned down and released it for the Wii.
What Nintendo has failed to do is show how the controller will change the way we will be playing their games. Bear in mind, since the tablet controller is standard controller, we will be taking a step back from Skyward. Motion controls will be gone. You need to compensate and create a new idea. If the Wiimote is going to be the main controller for the next game, then fine. You still need to distinguish the game to justify the system.
Nintendo's approach is to justify the timing of the system's release (compared to the underwhelming specs) with its controller. If they aren't going to use the controller in a meaningful fashion, they might as well have waited and released a true next gen powerhouse.
So far there has been no indication of the sort.-
I actually think that we'll see the next Nintendo system a little earlier than the gap between the Wii and the Wii U, about half way to two-thirds through the PS4/NeXtbox lifetime and if they give it at least as much increased horsepower as the GPU side of the Wii U compared to its counterparts across the board it should be a great piece of kit. I think the issues people have been talking about (competition from phones/tablets) will be rather real on the AAA side of development though at that point as I expect WiDi to take off, enough horsepower to run at least 1080p AAA games in these things, and non-proprietary controllers to be cheap and easily accessible. I think Sony and MS have at least one more console each out of them after this coming generation because I don't think the Internet will have changed enough to make cloud gaming services viable to the same masses that bought the 360/PS3 to get their fix that way yet (given resistance by US ISP's and the regulations unwillingness to work on it).
Anyways, I didn't mean to turn this into some "In the year 2000..." response but here it is anyways.-
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NSMBU was good. I just still think it's nothing that couldn't have been made on the Wii or hell even the Gamecube with graphics toned down of course. If your centerpiece game on your "revolutionary" and "innovative" system is a gameplay model that has been done before (and to death) then it leaves me worried.
Don't get me wrong, I enjoyed booster mode but face it, it's the quintessential "tacked on" feature. The game would not lose anything if it never existed.
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Maybe end of the year? http://wiiudaily.com/2013/02/zelda-wind-waker-wii-u-pre-order/
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What Smartglass honestly needs is an interface controller. Smartglass relies too much on a virtual controller to navigate and control apps.
I'd like more apps to use Smartglass appropriately. I'd like to select my netflix movies via sub-interface on my iPad. Punching in my credit card number or gift card number on dpad is tiring. There should have been smartglass implementation for this already.
That said, Wii U's tablet controller needs to do much the same. Their Netflix and Hulu apps are damn disappointing.
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Well, hopefully realizes that having games will sell the system:
http://www.neogaf.com/forum/showpost.php?p=51855468&postcount=1
UK sales went up around 125% last week, mostly thanks to Monster Hunter as HMV's sale hadn't started yet.
So, hopefully they can get some games out sooner rather later.
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In it's current state, the WiiU is essentially irrelevant. Most of the gaming community knew this before it came out.
It's not really *new stuff*. It's the Wii 2.0 that finally brings it up to speed with the rest of the current generation of systems. With the NEXT Generation of systems right around the corner, it's probably too little too late.
If the WiiU had included all transferable purchases and what not, it might have helped, but they didn't.
At the moment, it's hard to Justify a new console for a new Mario game, and a few tablet features.
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