Activision shows off 'next-generation character rendering'
Activision R&D showcased "next-generation character rendering" at a panel at GDC 2013 and the results are really quite extraordinary.
The great thing about next-generation consoles is that it raises the bar across the entire industry. Activision R&D showcased "next-generation character rendering" at a panel at GDC 2013 and the results are really quite extraordinary.
"It's more about creating a medium for better expressing emotions, and reaching the feelings of the players," Jorge Jimenez, technical director at Activision Blizzard said on his blog (via CVG).
According to Activision, these renders are from a GeForce GTX 680 in a DirectX 11 environment, which is one year tech. However, Jiminez says that the real-time demo used at GDC was on a "two year old laptop." See the results for yourself:
-
Andrew Yoon posted a new article, Activision shows off 'next-generation character rendering'.
Activision R&D showcased "next-generation character rendering" at a panel at GDC 2013 and the results are really quite extraordinary.-
-
-
-
I know; your average Call of Duty game won't have the dev time budget to fit this in beyond a cutscene or two, and this current console generation doesn't have the processing headroom, so you won't see it in a game releasing in 2013 (which is probably going to be the "in between generations" phase, much like we had with games like Black). And I can't think of any other franchises in the current Activision IP portfolio where this would be useful. Unless Bobby Kotick somehow greenlit a game with lots of narrative, I don't know why they're doing this, except perhaps to license it out, and get money that way.
-
-
-
Looks like Activision is trying to take credit for Nvidia's Face Works to me: http://youtu.be/5d1ZOYU4gpo?t=8m40s
-