Nintendo demonstrates faster Wii U load times
Nintendo promised it'd bring faster Wii U menu loading in a system update, and it certainly seems it'll deliver. The company has released a video showing the main menu loading a good fifteen seconds faster after quitting a game under the upcoming firmware--a whopping 60% improvement.
Nintendo promised it'd bring faster Wii U menu loading in a system update, and it certainly seems it'll deliver. The company has released a video showing the main menu loading a good fifteen seconds faster after quitting a game under the upcoming firmware--a whopping 60% improvement.
The spring update, arriving in April, is only Nintendo's first step towards improving loading times. The summer update is also due to help, though how and by how much is a secret for now.
Here's the demonstration (via Siliconera):
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Alice O'Connor posted a new article, Nintendo demonstrates faster Wii U load times.
Nintendo promised it'd bring faster Wii U menu loading in a system update, and it certainly seems it'll deliver. The company has released a video showing the main menu loading a good fifteen seconds faster after quitting a game under the upcoming firmware--a whopping 60% improvement.-
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Which is funny because Wii U has half of it's 2GB GDDR3 dedicated to the OS. So you have to wonder what is taking up all that space and if one of these updates is going to lower that footprint so devs can use more than 1GB on games.
From a Time interview with Miyamoto( excerpts in question here: http://www.gonintendo.com/?mode=viewstory&id=197562), it seems that the extended load times had to do with the fact that there wasn't one dedicated OS dev team, they spread out parts of the system to get it done in time for Black friday 2012 and when they put it all together, they didn't have any time to optimize the whole thing. Hence the 4GB day 1 update and these april and summer updates to speed things up.-
The reserved gb is for the pause hub I think: if you press the home button there's a thing that lets you do some stuff in the game and with no reloading. The main wii-u menu is a huge monster and can't fit in that space, they have to flush and reload it.
You would think they could restart it more quickly though.
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Regardless, this isn't a console from 5 years ago, this is a new console. The fact is, *they* decided to release it like it was (and is). The load times are completely under their control, and the technical reasons aren't my problem, as a consumer. I want it to load fast, and I don't particularly care what challenges they need to overcome to do that. It just doesn't seem like it was even a priority to them before, and this seems like way too little, way too late.
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