Borderlands 2 new Vault Hunter, level cap detailed
Today at its PAX East panel, Gearbox detailed its sixth playable character and the impending level cap increase.
Today at its PAX East panel, Gearbox Software announced an impending Borderlands 2 level cap increase, and detailed the sixth Vault Hunter coming for the game.
Gearbox officially unwrapped the sixth Vault Hunter that it teased recently, a Psycho named Krieg. He's a melee character as expected, equipped with the Buzz Axe for his Action Skill. You can use it for melee or throw it for a ranged attack.
Krieg has three skill trees: Bloodlust, Mania, and Hellborn. Bloodlust stacks accumulation like the Mechromancer, while Mania rewards you for taking damage, and Hellborn deals elemental damage while you're set on fire. Krieg will be coming in May for $10.
The "Ultimate Vault Hunter" pack will cost $5 and launch on April 2 -- but it will be free for Season Pass holders. The DLC will include a raise to level 61, and a "Pearlescent" tier of gear that starts at level 51. Tied into the pack is a more difficult mode called "Ultimate Vault Hunter," which rebalances the game for a third playthrough. It will be free for all users whether you buy the pack or not, but obviously a a third time through the game would help boost your increased level cap.
Finally, Gearbox announced that the final piece of Season Pass included DLC is coming by the end of June. A short teaser video showed Tiny Tina and some of the Vault Hunters playing a tabletop RPG.
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Steve Watts posted a new article, Borderlands 2 new Vault Hunter, level cap detailed.
Today at its PAX East panel, Gearbox detailed its sixth playable character and the impending level cap increase.-
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I loved Mordekai in the first game, so bummed out he isn't in the second. His special abililty was amazing :)
I tried originally playing Zero in the second as a sniper and just hated it - I ended up restarting as the Mechromancer and it's still not really fun. I should try out the other guys and see if theres a better fit for me I guess-
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His special in the first game was great - I did really enjoy playing as him, but I'm glad they didn't just shoe something with a comparable power into the second. The only character that really feels 'generic' in the second is the Soldier. Again, a turret.
It's utilitarian as fuck but... seen it. Maya's special is way different from Lilith's, so that's a bonus.
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I think that's the only problem with melee characters in Borderlands. There aren't enough weapons that are actually viable for a melee user. Even moreso in Borderlands 2, you end up using one pistol that has the max melee bonus damage and your choice of a small handful of shields that affect your melee damage.
Part of me is hoping that since this psycho character is specifically built around melee, and doesn't even use a gun when he goes down, that they will add a new type of weapon to be used. But lets be realistic, that's never going to happen via DLC.
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Have they fixed the bug where you can get a weapon that instantly kills the final enemies in the game (the raid mobs) in just a few shots? I can't believe they haven't fixed that. My friend showed it to me just a few months ago so it may be out of the game but when I saw it my jaw hit the floor ... He literally pulled the trigger and killed one of those enemies where it spams 'WARNING" on your screen (the mega raid guys). It was dumb and hope it is fixed. Any word on that? Not really a competitive game in any sense due to that and the duping that is so rampant.
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Agree, and that is why I didn't understand why they tweaked it. It's a single player/co-op game. I hear they are going to start sending interns to our home to ensure we eat our vegetables when snacking. Holding hands and making choices for full grown adults in the day and age is all the rage of society. We might hurts ourselves if we exhibit our own self-control. Seriously, NYC is trying to enforce a soda ban. True story.
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that sounds like the old Bee Shield... it was patched. but there is still a gun called Evil Smasher that can be glitched with some effort that will do the same thing. it has been noted before that it will eventually be fixed, but ofcourse no timetable on that fix.
the old Bee shield was the real problem because it was a legit set up that was causing a break in the math. every pellet in a shotgun shot was getting the Amp bonus. (now it takes the total amp damage and divides it into the amount of pellets fired... [that's putting it simply]). so it doesn't do that kind of ridiculous damage.
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