New Mega Man game in production
At its PAX East Panel today, Capcom announced that a new Mega Man game is in the works. It also gave dates for the 3DS eShop releases of Mega Man 4 and Mega Man 5.
Your internet outrage can be contained--for now. Capcom announced development of a new Mega Man game during its PAX East panel today. While it wasn't ready to talk specifically about the new game, it did drop a few other announcements about re-releases to hold us over in the meantime.
Joystiq reports that the company is "'not ready' to fully announce it just yet." However, there are some classics hitting the eShop to sate you for the time being. Mega Man 4 will come to the 3DS eShop on April 25, and Mega Man 5 will follow on May 16. The company will also be releasing a light-up figure to mark the blue bomber's 25th anniversary.
Late last year, Capcom was gauging interest in a downloadable, HD Mega Man game. Presumably that has something to do with this new one that is confirmed in the works, but we might not hear specific details for a while. At least Frog Man can keep us occupied until then.
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Steve Watts posted a new article, New Mega Man game in production.
At its PAX East Panel today, Capcom announced that a new Mega Man game is in the works. It also gave dates for the 3DS eShop releases of Mega Man 4 and Mega Man 5.-
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Yeah, the PS2 Mega Man X games were pretty friggin lame. The last castlevania game on 3DS suffered a similar fate.
I don't think it's impossible for these 2D action games to translate to 2.5d. I just think the studios lose sight of what made the originals fun when they try to "modernize" the franchise. -
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Yeah, that's the thing. I'd be concerned about anyone but Inafune developing a MM game if they didn't have 394839478 examples to follow. Now, MMxSF was't QUITE up to the quality of an official entry. It was good, but there were niggling details that bugged me, though not enough to dislike it. However, a MM game developed in-house and given lots of attention should turn out fine. At this point, all Capcom should have to do is take out the MM cookie cutter and start stamping.
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Ignoring advancements in the series as well as gaming in general was dumb. The two games made me realize that designing new games using old design for the sake of nostalgia is stupid. Part of the nostalgic feeling in playing games is that they are actually old games. It has very little to do with their design.
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Oh, boy. First, it wasn't a stupid move on Capcom's part. Both games sold very well--profits, easily, since Capcom probably didn't have to spend that much to develop them. Second, the games sold well because a large body of gamers WANTED classic Mega Man gameplay. Fans missed the simpler days of run-and-gun action diluted by half-assed 3D entries and a glut of the turn-based games, whatever that series was called.
Third, the design of MM9 and 10, as well as the vast majority of the classic MM games, was superb. That's the appeal. Nostalgia plays a part, yes, but 2D MM games are as tight, as challenging, and as crisp as any 2D platform games, new, old, or forthcoming. I'll grant that I'd rather not see more 8-bit-style games; I'm more in the market for HD sprites on a 2D field. But you can't deny that the 2D games were and are solid entries.
Well, you CAN deny it. But you're wrong.-
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Mechanics trump design. Mechanically the game was still a megaman game with the challenge ramped up. The levels were well designed and the games felt well done.
There could have been a more contemporary design in terms of graphics and sound sure, but the old style didn't bother me so much. The game played well and that is what's important.
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I agree with you entirely. It's why I never got the love for original NES games I never had a chance to play.
relevant https://www.youtube.com/watch?v=8FpigqfcvlM
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MM9 was a great nostalgic jolt to get gamers back on board with Mega Man but I was hoping that they would make a real modern sequel with Mega Man 10.
Another Mega Man X game without that terrible character Axel would be good too.
Also no more Battle Network-like games please. After the third one they were just churning out garbage.
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The music, mainly in 10 had really bad use of instruments. It sounded like any old wanna be chiptunes and that's unacceptable in a Mega Man game, he isn't called "Rock" Man in Japan for no reason, the catchy music is a HUGE part of the series.
As far as gameplay goes, the Wily castles felt like cop outs from the bosses to the levels themselves, it was fell short. I honestly think 10 is the worst one in the classic series.
I liked 9 quite a bit though.
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Personally I liked the retro throwback games that were released but it's retro approach was neither a feature or a bad thing in my book. The games were balanced for simplicity and sold as lower budget titles so it balances out.
If they were to release a new Megaman title as a full price entry to the series, I would set the bar and wouldn't let the "retro approach" pass. The series would need to revamp its formula pretty well. The game can remain at heart the same but there are definitely some things I would adjust with the series.
1. Robot master weaknesses are tickets to bypass challenge. This needs to go. Using the right weapon should be used to gain some form of strategic advantage, not a method that removes effort from the challenge. If I had a cutting weapon and my enemy was a enemy that was a spider type, the cutting tool should be used to cut the webs he uses to gain height advantage on me not bring 20% of his health out with every hit.
2. Stages should be broad and nonlinear. Think the amount of passages you can take to beat a level in a classic Sonic the Hedgehog game. There should be clear rewards for skillful and observant movement throughout the stage.
3. Utilize the modern controller. You can still have the classic feel of the old games while still making something completely new. Something like using triggers to replace down and jump for the powerslide. Make them instead left and right slides for a very intuitive dodge mechanic.
4. Robot master duels do not have to be confined to a small room. Be creative with boss fights. Cut it out with the patterns. Once we see them they become too easy. Make your bosses more adaptive and less predictable.
5. Weapons should be well thought out. Unfortunately in most of the series, I find myself not needing a vast majority of the weapons I obtain from the robot masters. They are either inferior to the Mega/X buster or so useful that they are over powered. A possibility is to have the weapons have an alt-fire for utility and a regular fire for offense. -
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Considering how Capcom treated Mega Man fans for a good 2+ years. (SFxT, MML3 'for purchase demo, then canceling the game 'because lack of fan feedback' MvC3 taunting...) They're going to have to go way further then that for me to be excited about the franchise again.
To be fair I wasn't a huge fan in the first place, but I've *never* seen a company more willfully try to savage their fans, I don't know if I want to trust them with my time and effort investment. >_> -
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