Star Wars: The Old Republic gained two million players since free-to-play transition
It's been nearly half a year since Star Wars: The Old Republic transitioned into a free-to-play game. So, how did it go? Pretty darn great, if you asked Jeff Hickman, executive producer on the game.
It's been nearly half a year since Star Wars: The Old Republic transitioned into a free-to-play game. So, how did it go? Pretty darn great, if you asked Jeff Hickman, executive producer on the game.
In a new blog post, Hickman owns up to the shortcomings of SWTOR's rapid decline at launch. "Last spring, there was some uncertainty surrounding Star Wars: The Old Republic as we were starting to lose subscribers and players were growing frustrated," he said. "In fairness, many of the complaints and worries were justified."
"We just weren't sufficiently focused on improving the core experience," Hickman said, noting that the game has changed significantly since launch. Not only did the switch to free-to-play add "vitality" back to the game, but new features like Group Finder made it easier for friends to find each other and play new content.
According to Hickman, since the free-to-play transition, the game has added two million new accounts. "Our new, high capacity servers are teeming with people," he boasted. "This means more people to play with, more growth for your guilds, more Warzone matches, and more ways for players to continue to advance their characters."
The success of SWTOR as a free-to-play game shouldn't be surprising to most, given the numerous people that predicted resistance towards a subscription model. We're sure somewhere, Garnett Lee is drinking a beer saying "I told you so."
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Andrew Yoon posted a new article, Star Wars: The Old Republic gained two million players since free-to-play transition.
It's been nearly half a year since Star Wars: The Old Republic transitioned into a free-to-play game. So, how did it go? Pretty darn great, if you asked Jeff Hickman, executive producer on the game.-
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I know what you mean...
Seriously, I preordered and liked the game but my guild fell apart about 2 months after launch so I gave up on it. Gave the F2P a try, it's so crippled I can't even play my higher level characters anymore (pay for more than 2 hotbars, wtf?!)
Also, paying to hide headslots is retarded. I wish EA would just give up.
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They disable a lot of options out of the GUI. The biggest one is F2P players only get 2 quickbars. If you play a Jedi Consular, that isn't even close to enough.
There's tons of other things, most of the emotes you have to purchase packs to get access to (and they're random unlocks) the Helm-Hide option is disabled, the color-match clothing option is disabled, you can only be revived 5 times a day in the field (otherwise you have to revive at the spawn point for the area), restricted inventory (severely), you can only have 1 crew member with 1 skill (restricts crafting), you cannot do multiple flashpoint events per week, cannot equip purple items.
Etc etc. This applies to both F2P and former purchaser accounts, BTW. All of those restrictions except the quickbars apply to me, who purchased 3 copies of the game including the CE.
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This is true*. HOWEVER. I just had to pay for the Advanced Guild Access (for the 2 new craft tiers T7-T8) for all my players that had it before it went F2P (The 2 chars who already paid for it (for T5-T6) since F2P did not have to pay again for T7-T8).
So I'm kinda pissed because that was a BIG chunk of the Turbine Points I'd been saving to get Isengard.
I mean, I won't have to buy the Advanced Guild Access for anyone again, but that was almost 1500 points for the 5 chars.
* = I did have a monthly paid account up until they went F2P. -
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I played it to level 13 or so and was having fun getting lightsabers and leveling them so I decided I'd buy just 1 month of it. I think I played one more week or two until level 25 and then never logged in again. This was just a couple months ago. I didn't really notice any feature changes from F2P to Paid except the cartel coins to get some gimmicky stuff off the store.
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I've been debating whether or not I should bother giving it another try. I was in the closed beta and enjoyed it enough gameplay wise. The free to play restrictions seem pretty extreme to me. For anyone who's tried it, do they actually affect gameplay a whole lot and how often do you run into the limitations?
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The weirdest thing about the f2p limitations to me is, they limit how often you can do instances and pvp matches. Seems to me, this is the point where more f2p players would actually add value to the paying customers by providing more people to play with. And on the other hand the whole storylines are totally free to play, which is the thing they spent the most development money on, and kind of the big deal about this mmo. Seems exactly backwards to me.
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I'm one of the 2m ppl that decided to check the game out as a F2Per and I can honestly say I think the game is GREAT! It makes me laugh that ppl criticize BW or EA for asking ppl to pay for certain things. You can totally play the game from start to finish FREE. If you want to play the Single Player aspect of the game you really don't need any of the other things they are asking you to pay for.
Me on the other hand enjoyed the game so much from lvl 1-10 I decided to go ahead and pay for the game. I bought the CE of the game and that gave me 1 month access, mount and some other junk for $15. I've since payed for another month of it and am at lvl 48. I've also already bought the digital expansion for it too for a measly $10.
Having said all that I don't end game MMO anymore. So, once I get to lvl 55 I'll probably hang the game up (log in as a F2Per). But the story was fantastic and that's just ONE story. There's like 8 of them or something. I totally recommend the game to any Star Wars fan or MMO fan in general.
Lastly, good for them for acquiring 2 million more players. IMO, the game deserves it.-
The PvP was a ton of fun back before F2P; I had three 55's and enjoyed the game a ton but the end game was all but non-existent at the time.
I understand that they've added some content (I did play some of the first content patch and briefly played around with the 2nd that added lfg) but the mechanics and "feel" of the raids were just off to me. Also there were enormous balance issues.
Nothing I've seen / heard leads me to believe they've really addressed any of the things that I took issue with but I absolutely feel like I got my moneys worth (game at launch + a few months subscription).
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