SimCity mod shows offline play, editing roads outside cities
A modder has posted a video showing SimCity highways being built outside city boundaries, and a sort of "offline mode" in which the disconnect timer has been disabled.
To say that the SimCity launch has not gone smoothly would be an understatement. Two chief complaints have been the lack of an offline mode amid server issues, and the generally small city sizes. One intrepid modder has killed both of those pesky birds with one stone, and argues that it shows EA could easily pull it off too.
A YouTube video posted to Reddit (via Eurogamer) shows the game running in debug mode. He notes that not all of the debug tools are enabled in the consumer version, but it did let him edit the highways outside of the city boundaries. He claims this means editing outside of the boundaries is potentially viable. On top of that, he disabled the disconnect timer, saying "the simulation can carry on with no connection indefinitely." This removes the ability to save/sync or use region-related features.
The official SimCity Twitter recently posted conflicting messages about the possibility of an offline mode. The company has assured users that the launch issues are nearly over, and EA has promised a free game to affected users.
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Steve Watts posted a new article, SimCity mod shows offline play, editing roads outside cities.
A modder has posted a video showing SimCity highways being built outside city boundaries, and a sort of "offline mode" in which the disconnect timer has been disabled.-
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"the point of this (game in a traditionally offline franchise) is to play online..."
That's how I read it. And that's why the "always-on" announcement last year was so bizarre, and it's also why this mod showing evidence of the technical possibility of offline play with this codebase is even more bizarre. This whole situation is far from cut-and-dry, but it's ridiculous how blatantly the business side of EA has disrespected the tradition of SimCity.
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It's not impossible for those to be added in. It's not like Maxis themselves didn't already have a networked SimCity game with regional competition and cooperation between cities.
You know, like: http://en.wikipedia.org/wiki/SimCity_2000#SimCity_2000_Gold.2FNetwork_Edition
13 years ago.
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The point is that the modder actually disproves the theory that the game needs to always be online as all the simulation/calculation is done server side (it apparently doesn't) and that it does not take 'significant engineering effort' to actually bring this game offline so people can play and do not have to deal with the server issues.
The connectivity simply serves as DRM and a glorified chat mechanics for people to send messages and to save cities (which can simply be transferred locally, if needed).
Majority of people playing it do not really see or feel the benefit of the multiplayer requiring the game to always be online just to be played. This mod/hack simply enforces the belief.-
It's worse than that, actually. The save games are written out locally before being transferred to the servers. They write them into a temporary folder in case of disconnections.
The only parts mission are the messaging of resources / agents (sims) between the cities. Hint: It's not that hard to fix this. Even the proper SimCity client fudges a lot of the numbers so that it does not have to actually simulate them. -
No one has ever said all the simulation is done server side. Some were misinformed about how much is handled by the servers, but without them the inter-regional stuff is useless because of the current design.
That doesn't mean they couldn't do all that stuff offline and have it working in a single player's game with multiple cities. It would actually be a lot of faster (updates for city to city stuff online can still take 3-20 minutes) with less issues because it's all handled on the client side.
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The reason EA will not come off of this is because they spent a lot of time and effort to sell their DRM as a benefit to customers. The message is "having an always on connection means you get all these other things". The problem is that a good number of people do not WANT all those other things, they just want to play the damn game when and where they want. Additionally, they did not adequately estimate the demand on their servers by people who actually were willing to deal with the always on connection.
So they managed to alienate pretty much their entire audience in one failed launch day.
Congratulations. -
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