Diablo 3 item drops to be tweaked
There is nothing more frustrating then getting a Legendary item to drop after a boss fight in Diablo 3, only to find that it is not as good as a Rare you have, or worse yet, a duplicate Legendary drop. Blizzard is looking at ways to fix that problem, as well as how to maximize farming monsters and minimize using the auction house.
There is nothing more frustrating then getting a Legendary item to drop after a boss fight in Diablo 3, only to find that it is not as good as a Rare you have, or worse yet, a duplicate Legendary drop. Blizzard is looking at ways to fix that problem, as well as how to maximize farming monsters and minimize using the auction house.
In a post on the Diablo 3 blog, Game Designer Travis Day addressed several aspects of itemization, including changing Legendary and Set drops to reflect the level of the monster that dropped it, adding "game changing effects" to character-specific items, and dropping the frequency at which Rare items drop. On the latter point, he said:
We don't feel it's necessary to present the player with hundreds of bad Rares for every one that they might want. As an example, suppose items currently roll between 1-100 Intelligence. Now, imagine that we dropped 25% as many items, but the Intelligence range was instead somewhere around 75-100. In the end, you'd find fewer items, but more of the items you find would be worth equipping. That's our goal.
The team is also looking at ways to decrease the reliance on the auction house without eliminating it entirely, such as "targeted Legendaries" from named NPCs and coming up with a system that eliminates the randomness of Rare and Legendary items and makes them more useful for your class.
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John Keefer posted a new article, Diablo 3 item drops to be tweaked.
There is nothing more frustrating then getting a Legendary item to drop after a boss fight in Diablo 3, only to find that it is not as good as a Rare you have, or worse yet, a duplicate Legendary drop. Blizzard is looking at ways to fix that problem, as well as how to maximize farming monsters and minimize using the auction house.-
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Compared to Diablo 2, yes Diablo 3 really isn't that fun. I could invent my own fun with different builds and weapon set in D2. I actually feel like playing more D2 just thinking about it. They need to make the world more random, kill the auction house the best they can so the item hunt can be fun again and add some other events that people want to find and work towards.
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Howzabout they rework all the voices and a good portion of the scripting...like, from scratch. That's a good start. Next they should expand the current map sizes about twice what they are and THEN work on the loot. Hey a bonus would be more somber artwork but that would totally be a bonus and not expected.
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Story and voice acting is the last thing they should bother with fixing in a game like this. Who even cares about that shit after the first time through, really? An option to turn it all off so we don't have to manually skip it each time would be better.
I'm all for some more randomness to the maps, larger levels, new areas and variety, and all that kind of stuff though. Some quality over quantity when it comes to drops is a change I can get behind as well.
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Awesome. I have gotten back into the game recently and was very happy with where they have taken the game. I get about one legendary item every 3 hours on MP4 and that is pretty fucking great, not to mention the new crafting system has given me 3 upgrades within the first 50 reagents I spent.
Blizzard has done some pretty great stuff, it's hilarious to watch people bitching about this game when it is mentioned despite the great changes it has gotten. -
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Growing up sucks. D3 was not made for us 30 somethings, it was made for our 12 years ago selves, or 14-25 year olds nowadays.
After D3, I think both D2 and D3 are worse than I thought they were before D3 came out.
D3 now feels good, like D2 after LoD, except the skill system is better than the D2 tree. But it also feels smaller and duller. D2 didn't have the obnoxious storytelling but the story wasn't very good either. Our expectations are much higher than they were 12 years ago.
Also acts 2 and 4 are much worse than acts 1 and 3, so the game feels confined to a small area because you can't travel through acts.
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I have, and you know what? It was fucking boring and inferior to Diablo 3 in every way accept for the dumb AH shit and lack of offline play.
As a game, it was significantly slower and less fun, giving my character skills/stats felt stupid, and everything was sort of washed out and ugly.
I honestly can't believe how long I played that game.-
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I fucking *LOVED* Diablo 2, for so long. I'm not even that crazy about Diablo 3, though I think they've improved it a good bit since launch.
But in terms of just sitting down and playing the game with a few friends (my recent D2 experience being at a LAN party), D3 is just more fun in every possible way. I was not the only one who, while playing said "Wait...why did we think this was awesome?"
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Nice to see they are continuing to tweak the drops.
If they want to continue to push this into the future...
They need to make way point jumping between acts possible in game. Why should I be forced to leave the game to continue playing it?
They need to speed up the overall feel of the game too. An easy way to do this is just increase base run speed. Not a bunch, just a little bit.
The main enticing thing of about D2 was never "loot whoring" like the D3 team seemed to think it was. It was about fast paced action and the eternal climb to get stronger. Loot was just a welcomed by-product that rewarded you for killing to get stronger.
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