Skyrim 1.9 beta update adds 'Legendary' difficulty, skill reset
The Elder Scrolls V: Skyrim is starting the beta test for its 1.9 update, which adds a new "Legendary" difficulty and effectively removes the level cap by letting you reset "Legendary" skills upon hitting 100.
You may be the Dovahkiin and all, but if you've run the length of Skyrim backwards and forwards you might be craving a little extra challenge. The game's 1.9 update plans to fix all that, and PC players can already download the beta to take advantage of the new features and bug fixes.
The Bethesda Blog outlines two major features: a new Legendary difficulty setting, and Legendary skills. If you hit level 100 for a skill, you can make it "Legendary," which resets it to level 15, resets the Perks, and allows it to be used for leveling again. Effectively, this means that the overall level cap is removed as long as you keep resetting your skills. The update also comes paired with dozens of general stability improvements and bug fixes.
Steam users can opt-in to the beta from the Properties menu, from the Library. Bethesda recommends you make sure you have existing saves and you don't save over them, and says you should start without user-made mods to be on the safe side. The studio hopes to roll out the beta to console players sometime later this month.
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Steve Watts posted a new article, Skyrim 1.9 beta update adds 'Legendary' difficulty, skill reset.
The Elder Scrolls V: Skyrim is starting the beta test for its 1.9 update, which adds a new "Legendary" difficulty and effectively removes the level cap by letting you reset "Legendary" skills upon hitting 100.-
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They need to address the combat and loot first. Especially the loot, I've been using basically the same crafted gear I made 150 played hours ago. Of course I still love the shit out of this game or I wouldn't have dumped so much time into it, there's just still lots of room for improvement :D
I'm OK with the leveling system, but the perks could be more interesting. There's a definite balance problem though because enemies are either pushovers and stupidly overpowered, there seems to be very little middle ground. And enough with the draugr, we get it!
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