EA including microtransactions in all games
Electronic Arts CFO Blake Jorgensen says EA is "building into all of our games the ability to pay for things along the way," but notes that the success of these moves varies heavily game-to-game.
You can expect to see more microtransactions like those found in Dead Space 3. According to Electronic Arts CFO Blake Jorgensen, the company has decided to build some aspect of small convenience payments into all of its games going forward.
Presenting at the Morgan Stanley Technology, Media & Telecom Conference, Jorgensen talked about digital sales of games and content. "The next and much bigger piece is microtransactions within games," he said. "We're building into all of our games the ability to pay for things along the way, either to get to a higher level, to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business."
Jorgensen did note, though, that the success of the microtransaction model is very much based on the game itself. "So The Simpsons [Tapped Out], for example, is a free-to-play game, leverages, obviously, The Simpsons TV show, and you pay all along the way. Last quarter, we did over $25 million in Simpsons business alone," he said. "So there's an opportunity there, probably smaller opportunity on a per title basis than something like a FIFA or a Battlefield."
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Steve Watts posted a new article, EA including microtransactions in all games.
Electronic Arts CFO Blake Jorgensen says EA is "building into all of our games the ability to pay for things along the way," but notes that the success of these moves varies heavily game-to-game.-
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I know microtransactions are on the cool-to-hate list, but I wonder if these could be a real boon to developers. Instead of having to make the same game every year to milk a franchise, a studio could make a really good original IP, put loads of microstransactions in it, and it might make bank. I'm thinking things like XP boosters in singleplayer RPGs, or weapons/cosmetics in shooters.
If it pays the bills for really good developers to make good games, how can we not like more microtransactions?-
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It's already worked really well for the Bioware team. They've released a ton of free multiplayer expansions for Mass Effect 3, and support it with weekly challenges, additional playable classes and maps, and constant balance tweaks. This is supported by their microtransaction model, allowing players to choose between playing (a lot of) multiplayer games to afford weapons and equipment upgrades, or paying $1-$3 for the same upgrade packs.
Hmm, now that I think of it, it's not an either-or choice -- players can do both, and developers get (almost) directly rewarded for continuing support. The ME3 team has kicked a lot of ass with their updates, and I do not regret any of the real-world money purchases I've made in-game to support them.-
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No but the single player was. Maybe EA should just transition fully into making games as services instead of trying to make single player games that have a definite end like Mass Effect and Dead Space. It seems like what they want to do anyway. it would probably decrease the amount of layoffs they do at the end of every game, and it probably avoids pissing people off too.
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I doubt the profits go directly to the developers or 3rd party houses, I think they go to the manager's bonus pools for all the useless mid-management tier and the executives. This basically means that EA will start selling incomplete games where you will be expected to pay extra to finish... this will create a major incentive for hackers to bypass those restrictions.
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Well, Dead Space 3 certainly let people totally ignore the microtransaction system. As long as they keep at least the Triple A and/or non F2P games that way I will have no complaints.
The moment that stuff needed to advance is only available through microtransactions in a full priced game is when I will have a problem. As long as there is a free alternative I won't give a shit what they do miocrotransaction wise.
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My sense is that you would also use cheat codes to not be crippled, i.e. you don't have the patience to play the game as it was designed.
The counterpoint is that the games are now being designed such that these microtransactions are starting to be required in order to play the game as it is designed. -
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It just seems a dangerous place to go with "real" games. It's pretty clear that many, if not all of the "top grossing" apps on iOS with microtransactions are balanced in such a way that gameplay becomes achingly slow without throwing money at them.
I'd hate to see that philosophy creep into traditional games.
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Mod tools are impossible they say but hey here is tons of shitty DLC instead.
Suck it EA.
http://www.mordorhq.com/content.php?9-Forgotten-but-not-Abandoned-Bad-Company-2-returns-with-Mod-Tools -
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can you imagine if a game like final fantasy 7 had microtransactions like this? or quake1, half-life? this shit has got to stop. it works with certain games but i fear it's going to become "normal" and then when crazy taxi 4 HD REMIX comes out i'll be able to add more seconds to the clock by paying money.
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I'm not happy that EA is still losing money. As much as I hate a lot of their decisions, I think we do need a big company releasing good AAA titles and making profit on them. Mass Effect, Dead Space, Crysis, Dragon Age, Sim City, Battlefield - these all are great quality franchises and I would prefer EA to make profit on them and not have to go the mobile / microtransaction, but well, the market is what it is. If it takes microtransactions to have Mass Effect 4 - bring them!
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Dear EA. Please continue doing this. I would also like you to add always on DRM, mandatory Cloud save, bans for exploiting gameplay, and limited run server life to all of your future games. I'm sure I've left out a couple of "features", but feel free to add as many as possible. I've come to dislike purchasing games from just about any big publisher, and I know you can help make it easier for me to decide where to spend my money.
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Who the fuck cares? Every publisher has microtransactions in their games. Lets pile on EA though, that's the popular thing to do.
As long as it doesn't detract from a full gameplay experience I don't give a fuck. So far most of the microtransactions in their current games are for cosmetic items or early upgrades, certainly nothing game breaking. -
those pre-order bonuses so many of you ogle... are essentially microtransactions. is everyone against pre-order bonuses as much as they're against microtransations? they're trying to ensure they make the most amount of cash particularly when the price of the game ultimately drops or goes on sale. it works to keep them in business, but with obvious detriments (to the consumer)
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"We hope you are enjoying [game] by Electronic Arts! You have now played [game] for [y] hours; in order to ensure highest quality immersion, we ask that you please authorize a one time* charge to your account. As appreciation, you will gain one key to open a locked door, this should assist with your progress.
Thank you again for purchasing [game]!"
"*Until we ask again." -
What is up with EA's trend of looking at something that is getting success in some places, and then declaring they will do it ON EVERYTHING? Certain things work better on different platforms and genres and games, yet they decide the trend will work on every single game they make. They've done it with multiplayer/online pass, and now it's microtransations. It also seems to happen about 10 years after the trend first takes off. I look forward to every single game they make being F2P in about 5 years.
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