THQ to auction off remaining franchises, including Darksiders, Red Faction, and Homeworld
THQ has announced plans to sell off its remaining IP in an auction to end by May.
There are still many assets left unclaimed after THQ's fire sale. Today, the company has announced that it will sell off its remaining IP through a court-supervised auction. THQ expects bidding and sale to finish by May.
Six bundled "lots" of IPs will be up for bidding, including Darksiders, Red Faction, Homeworld, MX, and two other batches of software that covers "owned software" and "licensed software."
According to THQ, the company has received "more than 100 expressions of interest in purchasing various titles." For example, Platinum Games has admitted interest in the Darksiders franchise, which was left on the table in the first round of sales. If the studio were able to buy the IP, it would have to develop further games in the series by itself, as many former Vigil members have moved onto Crytek USA.
Of particular interest to the Shack community is the sale of the Homeworld IP. Relic Entertainment's strategy game hasn't had a proper follow-up since 2003. Sega currently owns that studio; would they be interested in buying the franchise rights as well?
Bundled together in THQ's "owned software" offerings include games like Frontlines: Fuel of War, Full Spectrum Warrior, de Blob, Destroy All Humans!, Drawn to Life, and uDraw--which is largely responsible for the collapse of the company.
"Licensed software" up for grabs includes Double Fine's Costume Quest and Stacking. Could Tim Schafer and company re-acquire the rights for the games they originally developed? For a full list of all the IPs available for sale, and to find out how you can participate in the bidding process, we recommend reading the full press release.
-
Andrew Yoon posted a new article, THQ to auction off remaining franchises, including Darksiders, Red Faction, and Homeworld.
THQ has announced plans to sell off its remaining IP in an auction to end by May.-
-
-
-
-
-
I seriously doubt SEGA gives a shit about it, so even if they picked it up, they would probably still just squat on it like THQ before them. That's still preferable to it being abused, but at this point I just want a company that would put the games on digital distribution to pick them up (and/or actually open source the engine(s)), more so than a company that wants to make a sequel.
Something side storyish like Cataclysm wouldn't be bad, but I don't feel that it needs anything more. -
-
-
-
-
There was an indiegogo to acquire it
http://www.indiegogo.com/save-homeworld -
-
-
-
They offered the source to teams with a plan and evidence they could do something with it, and then were under contract to not release the code further, just compiled assets. So it had the guise of being "open source" without any of the real advantages. All the projects except one died, and the one remaining leader went Howard Hughes.
Since it wasn't actually open source, no one could fork any of the dead projects, and so it died.
Where as there are a myriad of Doom, Quake, Quake 3 source ports, and even a few Build engine ports, also one major opensource update for Freespace, which is of note as the release of it's source code was what was in the news when Relic decided to start their failed program.
-
-
-
Wouldn't a modern combat FPS set in the Homeworld universe be awesome!? With a streamlined cinematic story telling single player campaign that lets you press X to continue to the next set piece, and plenty of downloadable multiplayer maps & weapons so you can frag noobs and earn epic prestige?! And add flair with DLC hat packs for only 400 credits at the in-game store?!?! YES?!?!??!,!?!?!
I don't think I want to see what modern gaming would do to Homeworld :(
-
-
-
-
-
-
-
SR4... with... destroyable buildings....
Excuse me, http://www.youtube.com/watch?v=VLnWf1sQkjY-
And if you destroy a building important to a mission it changes to a different location or you change the story in certain ways. Or something.
Oh and make the character like a Don of a crime organization, and you got huge resources. You can put resources into developing crazy weapons and vehicles.
Just..more cool shit.
-
-
-
What a mess. Relic originally published Homeworld 1 & 2 through Sierra. Relic was acquired by THQ, Sierra by Vivendi. Vivendi had the Homeworld rights, but lost the Homeworld trademark back to Relic. So now Relic was clear to continue the Homeworld franchise under THQ, but THQ disolved...and thus Relic loses Homeworld again. This industry sucks sometimes...
-
-
-
-
-
They've already announced Warface: http://www.crytek.com/games/warface/overview
-
True, I had forgotten about that. On the other hand, Cevat Yerli does tend to make extreme statements when the reality ends up not being extreme. Didn't he say a couple times Crytek isn't going to do PC games anymore (or something to that effect)? Yet they're still making PC games.
I get the feeling he makes these statements in public, then gets talked down in private later.
-
-
-
-
Was thinking that also, really hope it goes back to them. Double fine will likely pick up their games' license and now I am wondering since warhammer 40k isn't there if that went with Relic (seemed never to be confirmed) or if Games Workshop just ripped the contract and if Relic/Sega or someone who wants it has to renegotiate and actually if the Dark Millenium went with 40k license or just completely scrapped since was cancelled
-
-
-
-
-
After Colonial Marines, I'd be surprised to see GearBox develop anything for Sega ever again.
Creative Assembly on the otherhand could probably do something decent with Homeworld even though their forte has been more on terrestrial strategy. They seem to at least have a good grasp on the strategy genre in general.
-
-
-
-
-
-