Tomb Raider single-player review: 'Uncharted' territory
We embark on Lara Croft's new origin story in Crystal Dynamics' series reboot of Tomb Raider, and see how her modern makeover fares.
Lara in peril. This kind of thing happens a lot.
This Tomb Raider single-player review is based on pre-release review code for the Xbox 360, provided by the publisher. The game will also be available for PC and PlayStation 3 when it comes out on March 5. The multiplayer portion of the game will be reviewed separately under real world conditions.
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Jeff Mattas posted a new article, Tomb Raider single-player review: 'Uncharted' territory.
We embark on Lara Croft's new origin story in Crystal Dynamics' series reboot of Tomb Raider, and see how her modern makeover fares.-
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Hmm... I'm glad it sounds fairly good, I've been excited for this game. The only worrying thing for me is that exploration and climbing around is my favorite part of these games... I was hoping they would stick more to that side of the formula. Sounds like they went more Uncharted. I'm actually not a big fan of Uncharted (even though I agree it's a really fun game to 'watch').
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Hated going around moving blocks and what not.
I'd rather have this new take on the series.
Action, adventure and combat are key words to trigger interest in today's gamer. These are action verbs and give one pause to take notice.
Exploration and puzzle solving are better left for the games of yesteryear when games like Uncharted, RE6, Dead Space 3 and the new DmC were wet dreams of every developer and game hobbyist around the world.
There is a place for these kinds of games, and a little incorporation of these elements is fine. But today's developers have a HUGE task in their hands. How to make a game feel relevant in today market while simultaneously trying to incorporate features for the old guard. As any project manager will tell you, this is incredibly difficult.
Now that we have amazing games we condemn developers and publishers for bringing our wildest aspirations to life.?
Only in this crazy world. -
Gamespot likes it too: http://www.gamespot.com/tomb-raider/reviews/tomb-raider-review-6404378/
Carolyn Petit is a fine reviewer, but they need someone else to read it for the video. That voice is grating. -
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The biggest concern most people have with the game is based on several preview/Play articles where the folks playing out the first couple of hours said that they barely had any fun choices to make due to the game's rail-roading aspect and linearity. Doesn't sound that great to me - wish this article had touched more on that aspect and whether it improves after a while.
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One of the coolest things about the Tomb Raider series was the open-ended decision-making you'd enjoy as you tackled some ancient ruins and had to figure out your way through everything. This sounds more like they've turned it into some sort of Adventure game with a few light action-y elements (not a bad thing per se, but also not really Tomb Raider-esque, either).
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I don't mean open-ended like a sandbox, my apologies for that...but I meant more towards the story. This one seems to have a really rigidly defined path with few choices to make and from of the other stuff I've read, even your movements and actions are fairly well-limited, especially in the first hour or so of gameplay. That doesn't sound too fun to me. Each to their own, though.
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