Hotline Miami to bloody PS3, Vita this spring

Hotline Miami is coming to PlayStation 3 and Vita this spring as a cross-buy game, Devolver Digital has announced.

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Hotline Miami got a lot of attention on PC last year (though arguably not enough). In case you missed it on the ol' computer box, though, you'll be able to play it on the PlayStation 3 and Vita this spring. Better yet, it will be a cross-buy title, so purchasing either one nets you both versions.

The port is being handled by Dutch developer Abstraction Games, while original developer Dennaton is no doubt occupied with the sequel. Check out the slightly psychotic trailer below.

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  • reply
    February 19, 2013 9:00 AM

    Steve Watts posted a new article, Hotline Miami to bloody PS3, Vita this spring.

    Hotline Miami is coming to PlayStation 3 and Vita this spring as a cross-buy game, Devolver Digital has announced.

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      February 19, 2013 9:09 AM

      Great news. I waited all this time, I can wait a little longer.

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      February 19, 2013 9:09 AM

      [deleted]

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      February 19, 2013 9:16 AM

      ah good, this is what i was hoping for!

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      February 19, 2013 9:19 AM

      I can't imagine this game with a controller but good luck to 'em!

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        February 19, 2013 9:35 AM

        It plays just fine with a controller. I played through the PC version using a 360 controller. Yes aiming is better with the mouse, but I found moving around a lot better with a stick than the keyboard.

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          February 19, 2013 9:44 AM

          the game was quite difficult even with the twitch ability of a mouse, I can't imagine it translates well to a controller for most people. I definitely prefer a controller for twin stick style games like this but since enemies had such fast reaction times and everything was insta kill moving wasn't really that important compared to aiming, where as something like Geometry Wars the ease of moving with a controller is worth the loss of precision aiming.

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            February 19, 2013 9:52 AM

            It's really not that bad at all. One might not be able to chain an entire level or set the highest scores, but the game is beatable and easily playable with a controller. I tried using a keyboard, however I couldn't get used to how movement was done with it. Switched to a controller and never tried kb/mouse after that.

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        February 19, 2013 10:41 AM

        just the idea of throwing knives with a stick seems crazy hard. I believe one of the bosses required it too....

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          February 19, 2013 10:44 AM

          aim at enemy, click stick to lock on then throw knife. Easy.

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      February 19, 2013 9:27 AM

      This is awesome news. Loved watching the videos of it being played. This would be a great twin stick shooter!

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        February 19, 2013 9:27 AM

        gonna have to seriously tone down the reaction time and maybe count of enemies

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          February 19, 2013 9:45 AM

          [deleted]

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            February 19, 2013 9:47 AM

            because the game is super twitchy

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              February 19, 2013 9:53 AM

              i dunno, it seemed fine to me. i too played through using the 360 controller on the PC version

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                February 19, 2013 9:57 AM

                this game has lock-on autoaim so it's not really a big deal, and i preferred the controller for movement and for quick decisions in tight situations. couldn't really get used to the keyboard/mouse controls

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                  February 19, 2013 10:12 AM

                  lock on autoaim?! is that only with a controller plugged in? that just completely changes the game to me

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                    February 19, 2013 10:23 AM

                    Middle mouse button on the mouse will lock you to a target, with a controller you just click the left stick.

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                    February 19, 2013 10:55 AM

                    nope, not just controller. hotline miami has lock-on autoaim. whether you knew about it or not... :)

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                      February 19, 2013 11:38 AM

                      you are blowing my mind, that seems like a completely different game. If not for the twitchyness required with the mouse and difficulty I think I'd have beaten the game in like 3 hours and found it a bit too repetitive.

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                        February 19, 2013 11:39 AM

                        yeah, i don't know what to tell you. it's part of the game. you made it more difficult for yourself than the designers intended. i indeed made it through fairly quickly and found it a little bit repetitive

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                          February 19, 2013 11:41 AM

                          I don't know how I missed lock on in any tutorial part (clicking my middle mouse button doesn't really work...). The only discussion I heard about it was on Idle Thumbs where they mentioned how it was sorta a puzzle game to figure out how to clear levels so it seemed natural to me that you'd have to replay it a bunch of times to figure out how to get through each floor.

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                          February 19, 2013 11:45 AM

                          [deleted]

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                        February 19, 2013 11:41 AM

                        Did you not pay attention to the tutorial? They tell you how to lock onto enemies in it.

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                        February 19, 2013 11:43 AM

                        [deleted]

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                        February 19, 2013 11:44 AM

                        [deleted]

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                          February 19, 2013 11:50 AM

                          i think the game would be doable without autoaim on a controller. i really only used autoaim when i had to shoot across the room rather than at melee range. i used the knife almost exclusively, with guns only when absolutely necessary

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                            February 19, 2013 11:54 AM

                            that's generally how I tried to play (often with the mask that made throwing weapons lethal and silent) but that still meant there was quite a bit of twitchy ranged shots required at times. Some of the boss fights were really tough too.

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        February 19, 2013 9:28 AM

        I actually think it's too fast for twin sticks but I'm sure I'll be proved wrong.

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      February 19, 2013 9:36 AM

      Will this come to 360 eventually?

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        February 19, 2013 9:41 AM

        Sony usually locks up indies pretty good. Idle Thumbs called it Sony Jail

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          February 19, 2013 10:15 AM

          Booooo

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          February 19, 2013 10:28 AM

          Isn't that usually with exclusives? The game is already multiplatform so I don't think a 360 version would be impossible. I could see them not wanting to pay the absurd certification fees for a small game like this.

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      February 19, 2013 9:42 AM

      Maybe I'm just no good, but I found this game too hard to be fun. I can only replay sections so may times...

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        February 19, 2013 10:22 AM

        I beat the game without knowing about the lock-on feature. I think it made me think about strategy more, maybe even made it easier.

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      February 19, 2013 10:24 AM

      [deleted]

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      February 19, 2013 4:47 PM

      fucking awesome

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