Far Cry 3 adding optional outpost respawns, Master difficulty
"The definition of insanity," Ubisoft made a point of having Far Cry 3 antagonist Vaas say in most trailers, "is doing the exact same fucking thing over and over again, expecting shit to change." If you like to get a little crazy, though, Ubi is working on an option to reset all outposts, letting you retake them and retake them to your heart's content. A new, harder 'Master' difficulty level is coming too, along with new multiplayer and map-making features.
"The definition of insanity," Ubisoft made a point of having Far Cry 3 antagonist Vaas declare in trailers, "is doing the exact same fucking thing over and over again, expecting sh-t to change." If you like to get a little crazy, though, Ubi is working on an option to reset all outposts, letting you retake them and retake them to your heart's content. A new, harder 'Master' difficulty level is coming too, along with new multiplayer and map-making features.
Ubisoft detailed a variety of new features in a forum post, not offering any specific time or even timeline, but saying they'll come in "upcoming patches."
If you want to reset outposts, Far Cry 3 will have a simple option in the Gameplay menu to make it so. They'll be refilled with enemies, and you'll need to retake them to get any incomplete side-missions and quests back. You can shake up your approach, try new things, but ultimately you'll still be conquering outposts and Vaas will be proven right, right? Right. Right on.
As for Master difficulty, Ubi offers no specific details, but says, "Seasoned veterans will find themselves challenged by more aggressive wildlife, tougher pirates, and more deadly privateers."
It's also working on a map testing system, improved custom map feedback options, ways to find all maps from a particular author, disabling the idle kick time on custom maps, and more.
Thanks to the mysterious reader known only as 'trout' for the tip.
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Alice O'Connor posted a new article, Far Cry 3 adding optional outpost respawns, Master difficulty.
"The definition of insanity," Ubisoft made a point of having Far Cry 3 antagonist Vaas say in most trailers, "is doing the exact same fucking thing over and over again, expecting shit to change." If you like to get a little crazy, though, Ubi is working on an option to reset all outposts, letting you retake them and retake them to your heart's content. A new, harder 'Master' difficulty level is coming too, along with new multiplayer and map-making features.-
One night... she goes off crazier than usual... mommy gets the kitchen knife to defend herself...
http://chattypics.com/files/Untitled_ugrdaj4qcd.png
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Outposts are pretty different, from what I can tell there aren't multiples of them blocking every road to every mission.
And most people wouldn't have cared if the checkpoints respawned in Far Cry 2 after a day or two or some period of in game time. The problem is they immediately respawned once you were out of range, so the thing you had just cleared was instantly rebuilt and restocked when you turned around a minute later.
The complaint I hear about Far Cry 3 is that since things outposts stay empty the world becomes more and more lifeless as you clear it. They went too far in the opposite direction, both games should have had implementations somewhere in the middle, but at least they are patching this one and making it optional on top of it.-
What happens is you no longer run into random enemy encounters in the zones you have cleared. Instead there are your troops patrolling... I wish instead of totally emptying all enemies it just added backup. It would be really cool to defend an outpost too, if you could craft some sort of warning radio and one went down every day or two but you could fast travel to prepare for it.
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They should have made it like that Rift MMO, where it's kind of like a creep wave from MOBA games and it's up to the player to tip the balance - then presumably if you capture the right set of outposts it will be a long while before the opposing side takes them back. Then instead of just throwing a bunch of dudes at the player, have different types of forces (patrols, reconnaissance, attack squads) with better AI that work together (at least Crysis or STALKER level not the level of retardation that's in the current game) and it's the start of a better game (imo)
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This isn't adding respawning to FC3. And the FC2 repopulation of checkpoints was over the top. I could fight through a checkpoint, run a very quick mission, and the checkpoint would already have guards back on my way back. It's silly to repopulate those every 5-10 minutes. Keep them empty for a half hour or until I reload the game and it would have been fine.
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It's not so much that there isn't variety - it's just that the core loop is pretty boring. Basically walking around opening boxes and running into AI that are barely evolved over MMO fodder. It's kind of fun for a while until you realize there isn't much to really discover and enemies are retarded. Some are saying you can approach things differently blah blah but the solution to every situation is pretty much just sitting down and picking enemies off as they run out in the open (or stand in cover completely exposed) with no teamwork whatsoever
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