Destiny revealed: Bungie's ambitious online FPS
Destiny exemplifies the very epitome of AAA game development: it aims to be nothing less than the biggest world ever created for a video game, while reinventing the FPS.

Fight aliens in space. Again.

Character classes will have different abilities

'The Traveler' is the giant orb atop Earth
Disclosure: Activision provided travel and accommodations for this coverage.
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Andrew Yoon posted a new article, Destiny revealed: Bungie's ambitious online FPS.
Destiny exemplifies the very epitome of AAA game development: it aims to be nothing less than the biggest world ever created for a video game, while reinventing the FPS.-
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So they're betting on the next gen console having BC...or do they just figure that everyone is going to keep their current gen stuff hooked up to their TVs as well? If the next gen systems don't have BC...I tend to consider that to be MS and Sony telling me not to buy ANY current gen stuff anymore ever.
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On Giant Bomb Jeff seemed pretty convinced that it was coming out on the next-gen platforms. He said it was coming out Q2 2014 at the earliest, because Activision said it wouldn't have an impact on their 2013 financials during an investor call.
The reason they can't speak about it is because neither of the next-gen platforms have been officially announced yet, so they are still bound by NDA.
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I don't know, but unless the contract has changed, the first one is going to be Microsoft console platform exclusive: http://articles.latimes.com/2012/may/21/entertainment/la-et-ct-bungie-activision-contract-20120521
The 27-page agreement calls for Bungie to develop four "sci-fantasy, action shooter games," code-named "Destiny," released every other year, beginning in the fall of 2013. Bungie also agreed to put out four downloadable expansion packs code-named "Comet," every other year beginning in the fall of 2014. Activision has never disclosed release plans for Bungie's titles.
The first Destiny game will initially only be available on Microsoft's Xbox 360 consoles, as well as its potential successor, which the contract refers to as the "Xbox 720." Later games would be made for Xbox consoles as well as Sony Corp.'s expected successor to the PlayStation 3, and on personal computers.
Maybe part of it is platform familiarity, considering that Bungie has been a 360-exclusive dev for almost 10 years (since Halo 3 started development). -
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Ugh, the phrase "reinventing the FPS" is such a disgusting thing. Andrew (and the rest of the gaming industry press PR-extension), please go find a name for whatever encompasses games like Borderlands, that have action-RPG features like loot and level progression, MMO features like PvP and persistence, and say that Destiny is THAT kind of game... and STOP shitting on other FPS games.
The only similarity that Destiny will have to games like Bioshock Infinite is that it lets the player attack with a firearm in first-person perspective. That doesn't make Bioshock Infinite any less relevant, nor does it make other single-player FPS games, non-persistent competitive multiplayer FPS games any less relevant. Stop participating in Activision's marketing smear campaign. -
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If something does get revealed alongside the PS4, maybe they preempted it to avoid annoying Microsoft and inform people that it is a multiple platform game, not PS4 only.
There was some reasoning to do this on a Sunday, I don't think it was an error on Bungie's part. The content shown was a little underwhelming though, even if the concept sounds cool. -
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Yikes. Sounds like the culmination of everything I don't want in gaming. I want my single-player games to be narrative and free of arbitrary looting and grinding for levels. And I want my multilayer games to be stand-alone competitive matches, with none of this persistent character and grind to unlock items and skills bullshit. I just want games to be games again--something I can pick up and drop in my own time. Not a full time, never-ending job filled with pointless, empty "loot" :(
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Some of the best multiplayer games of all time (both pvp and coop) have been greatly enhanced by unlocks.
Tribes Ascend, Killing Floor, and Rainbow Six Vegas 2 come immediately to mind. Hell, Vegas 1 started you off with everything unlocked and it felt far less compelling to progress than in Vegas 2.
Don't get me wrong, I don't think unlocks are suited for every game and I've loved plenty without them. But it's all about the execution and how well they fit into the overall design. The games where unlocks are terrible are the ones where unlocks are just bolted on as an afterthought to a game that isn't worth playing for more than a few hours. -
Agreed; let's just say there's a reason why I've been playing Quake 3 regularly, and haven't touched online FPSes in a while. Adding in persistence, perks, loot, RPG elements, and other stuff into FPSes makes me FEAR the experience more, because more is at stake, longer play sessions are required, and there's a higher risk of bickering, hacking, and unbalanced play triggering a bad experience.
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https://www.youtube.com/watch?v=i8zTEJwp6sg
Sessler says the MMO bit sounds more minimal multiplayer than massively multiplayer.
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Comment police, arrest Dave-A
He made a joke
It made a few people smile
But he's made a mistaaaaake
Comment police, arrest Dave-A
His lighthearted lol
Made Brickmatt feel ill
because literally fucking everything offends him
This is what you get
This is what you get
This is what you get when Brickmatt reads a post-
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Nice try, but nope: http://www.shacknews.com/search?chatty=1&type=4&chatty_term=&chatty_user=Poor+Yurik&chatty_author=brickmatt&chatty_filter=all&result_sort=postdate_desc
All you just did was prove my point. "De-sensitivity training" needs to be invented right now, and you need to be given it. -
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I can't be the only one that sees this: http://chattypics.com/files/DestinyWhat_zsopapq5va.png
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Here's another one without the name: http://chattypics.com/files/DestinyWhat_npxa33o3iw.png Seriously, I saw this immediately in my mind when I first saw the logo, and I can't unsee it :(
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http://www.giantbomb.com/
Jeff' posted a pretty good video on the subject too. -
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http://www.destructoid.com/bungie-says-nobody-plays-shooters-with-a-mouse-keyboard-245428.phtml
haaaaah
he's actually proud of slaying the genre, and it's not even his franchise that dominates it.-
I'll have to borrow about 8 seconds from the Angry Joe A:CM review to express my reaction to that quote: http://www.youtube.com/watch?v=UGX2WE4QUw8#t=23m05s
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he's totally right... from a certain perspective. There's millions of people out there who have never played a shooter on PC, don't know what M+KB looks like and were most likely introduced to the genre either through Halo or CoD.
That massive blob of people certainly doesn't give a fuck about playing anywhere except on consoles.
It's just wanky to say that just because a thing is popular that it is at all good, let alone the only thing that matters, and that 'nobody' wants anything else. Even people who like console shooters are starting to have negative feelings towards CoD, and even Halo to a certain extent. They're definitely getting bored of the incessant franchising, hence the growing market for stuff like Bethesda's various first person games, and Bioshock.
But he's not wrong as such.
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We all lose for reading Destructoid.
Up until 2008/2009, Halo dominated the genre. So basically 2001 to 2008 for a total of at least 7 years, which marks a longer run as "top FPS" than Quake or Doom had. If we're in the "CoD Modern Warfare" era now, it's been going for about 5 or 6 years as sole top FPS. What else is there? TF2 or CS? They're not only isolated and unique cases, but they're smaller than Halo was and smaller by far than Modern Warfare (unless you're counting ONLY PC players).
Halo changed how FPS games are made.
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PC version? THERE IS HOPE. http://www.pcgamer.com/2013/02/18/destiny/
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Looks interesting, but seeing Activision's name attached to it has a lot more negative connotations than positive for me. If the Dev's succeed in making a great game that I enjoy playing, you can be assured Activision will run it into the ground grinding every cent they can out of it.
Publishers are great when they enable veteran and visionary developers to realize a solid idea, they are horrific once that idea starts making money.
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