The challenge of raising the level cap in Borderlands 2
Borderlands 2 fans want an increase in the game's level cap. But, it's not as easy as turning on a switch, Gearbox Software's Randy Pitchford explained.
Borderlands 2 fans want an increase in the game's level cap. But, it's not as easy as turning on a switch, Gearbox Software's Randy Pitchford explained. According to Pitchford, the experience system of Borderlands 2 is "complete," and that simply raising the level cap could lead to "game-breaking" situations.
"We don't just want the numbers to increase, we want the skill points. And some of the skill points are mutually exclusive; they're designed so that you know what you can build in terms of the trade-off between different trees. You can't fully build out two trees," he explained.
But what if you could? "Some of the combinations become game-breaking," he told Digital Trends.
Not only does the game have to be rebalanced with a new level cap, new content would have to be created. "We also have to design and build new iterations of the enemies... You want gear too. That stuff doesn't just magically happen," he explained. "Basically, we have to make the game again."
Fans have been incredibly vocal about making the level cap go up, which has put Pitchford in an awkward position. "We really want to do right by our customers," he said, but noted that the cost of testing an update would be "ridiculous," and could face opposition from publisher 2K Games. "We are committed to it, but it's not easy."
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Andrew Yoon posted a new article, The challenge of raising the level cap in Borderlands 2.
Borderlands 2 fans want an increase in the game's level cap. But, it's not as easy as turning on a switch, Gearbox Software's Randy Pitchford explained.-
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If you play borderlands 2 you'd know he is not fibbing here. the guns almost double between level 48 and 50.. and literally if i had just a few more skillpoints my gunzerker would be invincible (and really any of the classes for that matter, cept maybe maya)
i'm sure they'll figure out something, but as far as just raising the number and continuing the math they started with would definately make a pointless game of borderlands. -
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Answer: Pride. I think they were so proud of their game and mechanics that they figured everyone would just love it the way it was and not bother wanting more... but people need for a sense of progression drives ALOT of gamers to keep playing. (i'm usually one of those people, but some reason farming in borderlands feels like progression so it doesn't bother me i'm not getting xp)
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This guy's just a corporate salesman. You can't believe what he says, for him it's all about selling units. All the stuff he said about Duke Nukem, it turned out to be crap! All the stuff about Aliens! It's WORSE!
And yet, he feels a deep need to 'do right' by his customers.
How about not releasing shit games for full price? Would that not be, 'doing right' by your customers?
I can't remember a really killer gearbox game. I'm amazed they're still going after all these years.-
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Anything involving gearbox aside from borderlands has been complete trash. Fact of the matter is, GBX has an awful track record in terms of consistency - if they're working on the development of a game without "borderlands" in the name, they basically just say fuck it and give no shits about the quality.
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I still play Borderlands 2, and i'm happy that they even considered a level Increase. They could have just said NO!, and done Patches, and DLC. As far as Randy Pitchford goes he interacts more with the Community than I see most Developers. I'm surprised he still Tweets considering all the Entitled Babies that complain about any and everything.
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http://segabits.com/blog/2013/02/16/another-gearbox-worker-takes-to-reddit-says-segas-money-funded-the-borderlands-franchise/
Sega needs to get their money back from GearBox for destroying Aliens....
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