Ni No Kuni: Wrath of the White Witch review: sitting a spell
The long-awaited Ni No Kuni: Wrath of the White Witch has finally been released. Does it meet the high bar set by its pedigree?
Your first Familiar, Mitey
This Ni No Kuni: Wrath of the White Witch review was based on retail PS3 code provided by the publisher.
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Steve Watts posted a new article, Ni No Kuni: Wrath of the White Witch review: sitting a spell.
The long-awaited Ni No Kuni: Wrath of the White Witch has finally been released. Does it meet the high bar set by its pedigree?-
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I played Chrono trigger (emulated) about 6 years back and it slowly devolved from a game and world I found charming and interesting with ... mediocre but interesting combat to combat combat combat combat combat combat combat combat combat combat combat repetition combat combat combat repetition and so on.
I am under the impression I got 4/5'th through the game and just said 'look, fuck this shit'
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I don't know how this will sway you, but I typically don't like anime or JRPGs at all, and I am loving this game. It's huuuuuuuuuuge in it's density. I'm probably 8-10 hours in and I just got my first party member and it just introduced a new concept for my familiars that seems like it will be a very important piece of the game. I wish I had more time to devote to it in that kid kinda way like when I played Final Fantasy 2 on my SNES over Xmas break about 25 years ago. Even it's super corny Gee Willikers dialogue is fun and works for it.
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It's people like you and a few other types I don't see as sperglord JRPG people which give me hope I still might like the game. The Gee Willikers stuff doesn't bother me, it's actually part of the reason I'm going in to it, I want more Journey / Okami style nice cheesy pleasant games, which I believe this is.
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I want to love this game, but this review nails one thing right on the head: how they handled familiars is just plain stupid. The game is absolutely brutal unless you use the same 3 familiars you started out with, because the ones you capture or accquire later on are just useless unless you go dump a pile of time into low level content to bring them up.
At the same time, if you have them sit in the queue alongside your original familiars, the original familiars continue to gain more power, even though you're powerlevelling the low levels ones. Try to bring a lower levelled familiar, even by just a couple levels, into a even match will have them 2-3 shotted to death while doing almost no damage at all.
It's ultimately why I quit the game about 10 hours in. It's a pretty game, and sounds amazing, but underneath it all, the combat system just plain sucks.-
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I did. But at the same time I thought, 'these benched guys are always going to be significantly weaker than my first one'. I don't mind grinding current-level stuff, but I can't be bothered to go back and roflstomp low level stuff.
I'm also concerned with having just one Sign available, with the whole affinity system making it so that 2 stars would destroy my one Sun guy
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I'm about 50 hours in and I'm still loving it. I would caution that the game is extremely punishing if you try to power through the storyline. But i have been moving very methodically through the game. in every town, i do all the errands and hunts available before moving on to the next area. Many of those errands involve a lot of wandering and exploring - that's when you get all your grinding done, and for me that's been an enjoyable experience. I'm playing on normal and I haven't run into any issues with being underpowered. Low MP is an issue and the AI is atrocious at MP management as said above, but, again, errands and hunts left me pretty flush with cash most of the time to keep a high stock of provisions. As far as leveling up new familiars, once you are able to get off the first continent, creatures are giving sufficient experience that i found that a level one familiar could be taken to level 25 and metamorphed in about 20 battles. It's really not that oppressive. Just keep your starter familiar with you at all times (he'll get you through 90% of your scrapes), start working on a second stringer, and by mid game you'll be able to start leveling new familiars pretty easily in your third slot.
I was actually really surprised and disappointed to hear the lukewarm reactions to the game. I haven't had a game that scratched this itch in a long time, and I hope the middling response to this game won't scare off publishers from creating more games of this genre.
if you're into studio ghibli and love oldschool snes rpgs, but are worried about running into the issues above, the best advice is to take your time and progress methodically...or swallow your pride and play on easy.
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