2012 Game of the Year: The Walking Dead
The Walking Dead for PC, PlayStation 3, Xbox 360, Mac, and iOS is Shacknews' 2012 Game of the Year
Telltale's The Walking Dead takes the dystopian world of the original comic books, and turns it into an active experience--evoking the kind of emotion that can only be possible through games.
Serving as a prequel to the ongoing comic book series from Robert Kirkman, The Walking Dead's story begins with a convict named Lee. What he is beyond that opening scene is entirely up to the player. He can be a guy caught in an unfortunate circumstance, a brave leader, an unrepentant jerk, or even a silent protagonist. He's a conduit of player choice.
While the destination may ultimately be the same for everyone, the journey is thoroughly personalized. Its story is powerful enough that it encourages conversations at the water cooler and at the dinner table. Did you save Doug or Carley? Did you have Lee reveal his past to everyone? How did you deal with the farm? It's a game that encourages an introspective look at how one's own sense of morality, how one would react in a time of crisis, and why even the best of intentions don't necessarily lead to good results.
However, the essence of what makes The Walking Dead such an engaging experience can be seen in the game's other main protagonist, Clementine. She grows in a way rarely seen in games. She represents hope in an increasingly hopeless situation. She stands as a constant beacon of innocence, one that is heartbreakingly snuffed out gradually over the course of all five episodes. Yet her presence is a reminder of why humanity carries on in times of crisis--not because we know that a dire situation will end happily ever after, but because hope is stronger than despair, even in the worst of times. That's the essence of the entire Walking Dead franchise, a note that Telltale strikes with the force of a cleaver to a walker's cranium.
The Walking Dead stands as proof that episodic gaming can work. Telltale skillfully weaves cliffhangers at the end of each episode, followed by a "Next time on The Walking Dead" trailer that's crafted to your individual story. That harrowing desire to see what comes next has us not just awaiting the next episode--but a brand new season that promises to continue Telltale's absolute best work.
The Shacknews Best of 2012 Awards were determined by ballot voting across the entire Shacknews staff. Andrew, Jeff, John, and Ryan voted for The Walking Dead, with Tyler, Ozzie, and Steve picking it as their personal Game of the Year, earning it 500 points and the 1st place position on our list. The Shacknews Community chose the game as Game of the Year as well.
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Ozzie Mejia posted a new article, 2012 Game of the Year: The Walking Dead.
The Walking Dead for PC, PlayStation 3, Xbox 360, Mac, and iOS is Shacknews' 2012 Game of the Year-
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Story of the year? Absolutely.
But a game is more than story. The game play in The Walking Dead was pixel-hunt garbage. Garbage I was willing to tolerate because the story was so great and I wanted to get to the next cut scene or dialog tree.
When selecting a GOTY, game play should matter as much as story.
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We'll have to disagree on whether or not choosing from 2-4 dialog options constitutes significant game play. Also, the impact of the choices you made is really up for debate; Telltale did a great job making it feel like the choices you made were significant, but in reality the story changes very little.
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But games that offer recycled, crappy game play don't win GOTY either. There were countless great games out there this year with solid stories AND excellent game play. If all you're looking for is a great story, you can watch TWD TV show. Clicking a few times between scenes does not make for a great game, IMO.
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Look, it's not hard to understand. If the game wasn't giving you these brutal and tough situations to decide between, even ignoring the extra pressure and threat of time in many of them, the story would not have been nearly as good or engaging. The story works well because it is gameplay, at least intertwined and fully integrated into the portion of gameplay this particular game does well.
The same exact story being delivered in an un-interactive, passive manner would not have captured my attention or interest at all, would it for you? It's one of my favorite games this year because of the interactivity, whether you deem it to be all illusion of choice after the fact, in the moment everything you do or say carries a great weight and importance and matters. And matters later down the road as well.
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I realize I'm coming down hard but I was in the same camp as you not that long ago, saying it's not really a game but rather a great story, and looking back I feel that was really unfair to it. Some people are probably never going to see the other side and I should accept that.
And I must not have played many of these games with solid stories paired with excellent gameplay. I felt like I played a lot of stuff in 2012 too, yet the only thing that placed higher than The Walking Dead on my personal GOTY list was Dark Souls: Prepare to Die Edition for PC.
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Well, the first 20 hours of Diablo 3 were the throwaway slog that showed zero semblance of difficulty. Arguably the least interesting part of the whole experience. I personally kept playing because I wanted to get to the challenge, coop, and also because I wanted to see every skill+rune combo for my class which meant getting to 60 at least.
The fact that the story was garbage, loot / drops / itemization sucked, the overworld wasn't truly random, the AH, and all these other factors didn't really become coherent until I saw most everything that was offered a few times. I even shrugged off the massive stuttering because the game was new and I figured it would be promptly fixed. It still isn't, and going back to that game now and seeing these hitches even when I'm getting a solid 60fps is infuriating.
It's a decent game and I got my money's worth, but I'm not surprised it's missing from some top 10s with all the other great games this year. Would still be in mine most likely, but somewhere behind Torchlight 2.
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