Dead Space 3 to include microtransactions
Dead Space 3 will feature microtransactions, letting the player fork over some real money for the in-game currency to shortcut weapon crafting.
Video games have been seeking out new revenue streams, giving birth to the microtransaction model. EA has been forging ahead in this regard, including hooks in games like Mass Effect 3 and the Madden series. Dead Space 3 will be also getting its own form of microtransactions, to shave off time for impatient weapon crafters.
Eurogamer reports that the resources needed for weapon crafting, such as material and scrap parts, can be obtained through a few different methods. You could pick up the parts directly in the game, scavenger bots can be sent out to gather in-game currency to buy the parts, or you can use real money to buy in-game currency packs as a shortcut.
Associate producer Yara Khoury said that several packs of the in-game currency will be available to purchase at varying amounts, but you won't be able to buy your way to the best gun right from the start. "There are a lot of weapon parts that are only available to buy later in the game," she said. "Unless you're playing through it again [on New Game Plus]."
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Steve Watts posted a new article, Dead Space 3 to include microtransactions.
Dead Space 3 will feature microtransactions, letting the player fork over some real money for the in-game currency to shortcut weapon crafting.-
What a fucking travesty. You buy a $60 game that includes all content, but you can't access all said content unless you play the game AGAIN after completion, or you spend beyond your $60 initial purchase.
I can't wait until Mirror's Edge 2 comes out, with it's 3 hour single player story campaign, drop in drop out co-op, nonstop HUD cues on how to play / where to go, coin-collecting power ups to help you jump faster, and de-emphasis on parkouring over straight up combat. -
Although this franchise has veered far from its origins, I'm not bothered by this addition/change. In the previous two games you had to play through more than once to fully upgrade gear. They're now just letting you upgrade a little sooner. And, you don't have to purchase it and it doesn't mean you're getting less than what you paid for.
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That's true but at the same time every time I play a game with paid "shortcuts" to unlocks I can't shake the feeling that the developers have been tempted to make said unlocks take longer.
In the time I've played both Tribes Ascend and PS 2 I never unlocked a single weapon. They may as well have not been in the game for me.-
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I've played through the first Dead Space, and I had all the upgrades I needed by the end of my one and so far only play through. Yes, there aren't enough resources to upgrade literally all your equipment to its max, but isn't that kind of the point? It forces you to make decisions on what you feel needs upgrading based on your play style. I see that as a good thing.
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ME3 multiplayer had a similar feature though that was only in the multiplayer portion. If this is the way EA management wants to make money, I'm sure there's people willing to pay.
The only thing that bugs me is that this is supposed to have some modicum of resource management as a deadspace game right? Or have they taken the Survival action and made the survival portion even more vestigial. -
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