Elite: Dangerous Kickstarter ends hitting stretch goals

Frontier Developments was awfully ambitious in asking for a whopping £1,250,000 (around $2 million) in crowd-funding to make Elite: Dangerous. Even with a two-month funding period--double the length of your typical video game Kickstarter--it only hit that goal with 52 hours left. Still, a flurry of pledges in the final days not only shoved it across the line, but brought in enough dough to fund a Mac edition and extra ships too.

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Frontier Developments was awfully ambitious in asking for a whopping £1,250,000 (around $2 million) in crowd-funding to make Elite: Dangerous. Even with a two-month funding period--double the length of your typical video game Kickstarter--it only hit that goal with 52 hours left. Still, a flurry of pledges in the final days not only shoved it across the line, but brought in enough dough to fund a Mac edition and extra ships too.

Frontier's Kickstarter campaign ended on Friday with £1,578,316 ($2.5 million), and at least another £25k ($40k) in direct pledges. This means we'll see a Mac version too, which is tentatively slated to hit 3 months after the PC launch, and another 10 playable ships, making 25 in total.

Elite: Dangerous is the long, long-awaited next game in Frontier's classic space sim series, plonking players into a procedurally-generated universe to do whatever they jolly well please. From simply exploring to committing space-piracy upon the high skies, you get to roam around and interact with a universe simulating economic and political systems and all that jazz.

It's tentatively slated to launch in March 2014. Look, a recent-ish teaser trailer:

From The Chatty
  • reply
    January 7, 2013 6:45 AM

    Alice O'Connor posted a new article, Elite: Dangerous Kickstarter ends hitting stretch goals.

    Frontier Developments was awfully ambitious in asking for a whopping £1,250,000 (around $2 million) in crowd-funding to make Elite: Dangerous. Even with a two-month funding period--double the length of your typical video game Kickstarter--it only hit that goal with 52 hours left. Still, a flurry of pledges in the final days not only shoved it across the line, but brought in enough dough to fund a Mac edition and extra ships too.

    • reply
      January 7, 2013 7:15 AM

      I don't understand this, how is this any different than X3, just building on the nostalgia of older gamers?

      Dont get me wrong, I enjoyed Elite, but I just don't see what this has to offer that's not already out there.

      • reply
        January 7, 2013 8:26 AM

        I don't know if you've noticed, but there are about 30 games 'identical' to call of duty on the shelf right now. Why should another genre be different?

      • reply
        January 7, 2013 8:38 AM

        [deleted]

      • reply
        January 7, 2013 10:24 AM

        I see it more like throwing darts at a wall hoping one hits the bulls-eye. I've funded several space sandbox games on Kickstarter because I am hoping that at least one of them will end up being great.

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