American McGee's Akaneiro turns to Kickstarter
Akaneiro: Demon Hunters developer Spicy Horse says the game needs more funding to reach its full potential, and has turned to Kickstarter to finish the project.
Akaneiro: Demon Hunters, the action-RPG from American McGee's Spicy Horse development studio, seemed to have a solid start. It got a formal announcement, beta sign-ups, and even has a decent shot at getting approved on Steam Greenlight. But Spicy Horse says it needs a boost to push the game the last few miles, and to that end the studio has turned to crowdfunding.
"What's been achieved both artistically and mechanically is fantastic," says the game's Kickstarter project page, "but it's just not enough to call the game complete, to satisfy our fans or ourselves. We desperately want the final form of Akaneiro to represent the great amount time and effort that’s gone toward getting it this far. To finish what we've started and present Akaneiro to our players in a truly final state, we need to deliver our promised features to all target platforms. The problem is we’re out of time and money to do so."
The developer is aiming for $200,000, which it says will allow them to add co-op multiplayer, an equipment crafting system, Android and iOS tablet versions of the game, and better community support, among a host of smaller feature additions.
The game itself will still be free-to-play as planned, with an unspecified number of free maps and others that can be purchased or earned with in-game currency, called karma. It also plans to monetize cosmetic items and karma packs.
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Steve Watts posted a new article, American McGee's Akaneiro turns to Kickstarter.
Akaneiro: Demon Hunters developer Spicy Horse says the game needs more funding to reach its full potential, and has turned to Kickstarter to finish the project.-
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Bad choice of words; whatever traditional funding McGee previously had dried up, to the point where they wont cover $200K. This case isn't in the spectrum point of "Kickstarter abuse", but it's also not "help an indie dev start a project." This is more, "Our budget ran out! HALP!"
In a way, I guess there's a little honor in this, but I have little sympathy for American McGee after he sank Rogue and jetted off to China to go make F2P moneyhats... only to grovel for 200K. Years ago, this would've been a "this game got canned" headline. I guess that my opinion is most maturely stated in my refusal to fund this.
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http://en.wikipedia.org/wiki/Bad_Day_L.A.
so yeah...
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