Spoiler-Talk: Mass Effect 3 and the future of the franchise
In Spoiler-Talk, we take a no-holds-barred look at some of the biggest games and discuss what the future holds for these franchises. Expect many, many spoilers. Today: Mass Effect 3.
In Spoiler-Talk, we take a no-holds-barred look at some of the biggest games and discuss what the future holds for these franchises. Expect many, many spoilers.
One of the most talked about games of 2012 was Mass Effect 3. BioWare made good on its promise to finish the fight and end the trilogy and finish Shepard's story. Unfortunately, many fans were disappointed by the ending--so much so that one fan even filed a complaint with the FTC. The controversy forced BioWare to go back and make an "Extended Cut" of the ending, one that promised to "give fans seeking further clarity to the ending of Mass Effect 3."
A Look Back
With the furor surrounding Mass Effect 3's ending, it can be hard to remember some of the bigger moments that ME3 offered. There were some very big decisions to be made in the adventure, perhaps none more nail-biting than the resolution of the battle between the Geth and Quarians. This conflict exemplified one of the main themes of the trilogy: the conflict between synthetic and organic life. In that one moment, players were forced to question if artificial intelligence could be considered actual life. While some will be able to wrangle a truce between the two warring species, others had to witness the destruction of an entire race. In my game, seeing the Quarians get wiped out was unexpected and haunting.
Many of the game's critics say that--largely due to Mass Effect's ending--the game fails to recognize player choice. Others, like myself, believe the journey is more important than the destination and found Mass Effect 3 riddled with a number of heart-wrenching decisions.
The Ending
Ultimately, players have to deal with the Reaper threat. And unsurprisingly, the Crucible, which looks likes a giant laser weapon, ends up being a giant laser weapon that can destroy the Reapers. Critics called it a deus ex machina, given its sudden appearance in Mass Effect 3. Still, it's hard to imagine how else the conflict against the Reapers could have been resolved, given the overwhelming force they represented. BioWare uses the Crucible's construction as an obvious player goal, much like the "suicide mission" from Mass Effect 2. From the very beginning of the game, players are reminded that every action will add to the Galactic Readiness level--essentially, how successful building the Crucible will be.
Depending on your Galactic Readiness, you'll have a number of options available at the end. There are essentially three choices: to destroy the Reapers, to control the Reapers, and to "synthesize" artificial and organic life, each of which results in a different colored laser shooting across the galaxy. (There's also the option to avoid using the Crucible altogether.)
Many were disappointed by how similarly these three endings played out. The Extended Cut DLC adds epilogues to each of these choices, making them more unique, appeasing some fans. Others were disappointed that in all but one ending, Shepard is forced to die.
The Indoctrination Theory
Perhaps more contentious than the ending itself is a fan-created argument for the "indoctrination theory." Conceived before BioWare announced and released the Extended Cut DLC, it argues that the end moments of Mass Effect 3 aren't exactly what they seem. Essentially, the indoctrination theory posits that Shepard has been indoctrinated by the endgame, and that the final decision represents Shepard's ability to fight the Reaper influence. For example, the Catalyst suggests controlling the Reapers, much like the indoctrinated Illusive Man does. While the Catalyst's argument is convincing, the indoctrination theory adds a sinister wrinkle to Mass Effect's ending--suggesting that the happy end of the Control and Synthesis options are ultimately a Reaper illusion.
Fans have spent hours poring over the evidence. This two-hour video offers just a small glimpse of the theory's rabbit hole. There have been over 2000 pages devoted to the theory on BioWare's official forums.
So What's Next?
There is at least one more bit of DLC for Mass Effect 3. "It's all hands on deck for this one. Pretty much every Mass Effect 3 DLC writer here in Edmonton is involved," wrote BioWare's Jos Hendriks. Given the scope and scale of this expansion, could it be the long-rumored post-ending DLC? Believers of the indoctrination theory are still looking for vindication, whereas others would just like to see a more fully-fleshed out epilogue to the game's endings. Given how different the Extended endings are from one another, a post-game DLC will definitely be tricky to pull off.
Mass Effect 4
BioWare has already confirmed that they're working on a new game in the Mass Effect franchise. The new game promises to be a pretty radical departure from the original trilogy, with a new developer taking the helm, and a new engine powering the experience. The direction of the new game promises to be different as well: "We don't want to make 'Shepard 2', or Mass Effect 4 with like, 'oh there's no more Shepard but you're a soldier in the universe'. So this will be a very, very different context for sure," BioWare Montreal producer Fabrice Condominas said.
Perhaps the biggest question surrounding the next Mass Effect game is its setting: will it be a prequel, or a sequel? Producer Casey Hudson asked fans for their input, and the response has been overwhelmingly in favor for a sequel. "Definitely after the trilogy. Would be fun to see how things are re-defined in a post Reaper galaxy," one fan commented. "After the trilogy for sure. I want to see where the galaxy goes, not where it's been."
But the problem of having a sequel is that BioWare will have to choose a canonical ending. As one fan joked, "I'd rather have a canon ending so at least I know which color I'm supposed to like." Forcing a canon option onto players will probably further aggravate fans who felt betrayed by the ending they received in Mass Effect 3--a prequel could avoid that complication, while exploring the rather rich world BioWare has created.
Blasto
The Hanar Spectre, Blasto, proved to be one of the fan-favorite surprises of Mass Effect 3. Teasers for Blasto 6: Partners in Crime on the Citadel proved to be one of the most entertaining side-stories in the game. A fully-fleshed sequel has been occasionally requested by fans, as it would certainly make good on BioWare's promise of making a very different game. But, will such a quirky character command as wide an audience as BioWare's original trilogy?
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Andrew Yoon posted a new article, Spoiler-Talk: Mass Effect 3 and the future of the franchise.
In Spoiler-Talk, we take a no-holds-barred look at some of the biggest games and discuss what the future holds for these franchises. Expect many, many spoilers. Today: Mass Effect 3.-
For the love of god, please don't make the next mass effect game a prequel. That was my biggest complaint about Darksiders 2. You come off something with an amazing and deep story line and then do nothing with it. You end that game essentially in the same place as where you started it. I don't want to have a mass effect game where I'll essentially know the ending before I start.
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To me, it's like comparing BG2 to Torment.
BG2 has a massive scale with epic consequences for the world when all is said and done. But Torment, while not set in the same world (obviously) manages to have an incredible story that effectively boils down to one main character dealing with himself and the consequences of his actions.
Is it "smaller"? Sure. But that doesn't make it any less meaningful or exciting.
Surely Bioware can come up with a story that is more personal and god forbid, doesn't focus on humans.
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What kind of wack ass choices have to be made to have Tali commit suicide? I had no idea you could give the Geth free will but yet still have the Quarians get fucked over. Interesting,.
Also, I apparently missed Blasto absolutely. Where was he in the game?
I never got a romance option. I thought I was hooking up with Jack but she never appeared again after a random make out session in the Citadel.
Broke game is broken?
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Blasto only shows up in ambient radio advertisements at various cities in the game. The first time was on ME2 Ilium. Later on ME3 Citadel.
https://www.youtube.com/watch?v=G2Z0aaOTaLk
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I'd love to play a prequel. No Repears, no Shepard. A clean slate. New adventures, new characters, new places to go and things to do. Why do we have to assume that we have to re-use the same assets. Sure SOME characters may make appearances and even be main characters because they are long lived, but it would be great to get off the main track and give that whole story line and breather.
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Your choices effected things on a galactic scale though.
door number one: I destroyed every single sentient AI
door number two: I now control the reapers and they're totally doing some habitat for humanity shit for you wankers
door number three: WE'RE ALL ROBOTS!!
Plus, all the mass relays were destroyed if you didn't play the Extended Cut.
TL;DR There's too many insane choices that would affect huge parts of any logical sequel with the same character/universe for it to be based on a player save.
hatelull's .02 ... Bioware should hedge their bets. Reapers are no longer a thing/concern but still a "holy shit glad we didn't get fucked over by them" sort of memory. Mass Relays exist, but maybe still being built/expanded.
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