Battlefield 3 'End Game' DLC detailed
DICE has detailed Battlefield 3's final announced downloadable content, End Game.
The final announced piece of downloadable content for Battlefield 3 is coming up, and DICE has detailed what we can expect to see from it. The "End Game" DLC will bring back the Capture the Flag mode, and add a host of new maps and vehicles to keep you occupied.
The official Battlefield site (via CVG) reveals that the DLC will add a new dropship to provide "rapid deployment" of troop transports, air drops, and vehicle drop capabilities, plus three new vehicles including dirt bikes. It will also pack four maps to test out all the new toys on.
This will close out the "season" of content, and as DICE hasn't said otherwise, seems likely to close out the game's DLC plans altogether. It is called "End Game" after all. No release plans were discussed, but like the others it will hit Premium PlayStation 3 members first, then Premium members on other platforms, followed by the standard PS3 exclusivity, and then other platforms. Maybe for DICE's next game or season, the release schedule will be a little less convoluted.
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Steve Watts posted a new article, Battlefield 3 'End Game' DLC detailed.
DICE has detailed Battlefield 3's final announced downloadable content, End Game.-
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I don't know, the last time I played BF3 it just rubbed me the wrong way. Ever since the first DLC hit and they offered the Premium Package to players, the Battlelog was changed around to be more of an advertisement for this service (seriously, it was EVERYWHERE) and at the same time I couldn't find a decent vanilla server with a good map rotation to save my life. I also hated how the advertisements didn't stop in-game, with banner ads along the way and a big YOU WERE KILLED BE A PREMIUM MEMBER on deathcam.
I'm usually the first person to say 'eh who cares it doesn't affect the gameplay' but I felt like EA was treating me like a sub-human for the fact that I didn't pony up for the premium pack yet. I had originally planned on buying it, because I love BF3, but after looking at the future expansions the close quarters combat did nothing for me so I was holding off to see if I could pick up the ones I wanted individually on sale.
I will admit I'm tempted to grab this one though, it looks awesome. How was the last one with the big ass bomber? I'm kinda sad I never piloted that thing. -
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Actually, most of us oldies who didn't play it (note: I played it) avoided it because it wasn't Battlefield. It wasn't a game about massive maps full of craft and explosions where people were navigating ships and mayhem.
It was very much focused around tight Call of Duty-style combat. Those maps with vehicles did exist, but the vehicle counts were low (two tanks on Caspian, for example, 2 jets and a heli). Compare that to something like Wake Island (aircraft carrier, numerous boats, aircraft, multiple tanks, even shore anti-ship guns).
A lot of us were looking for BF1942 and got Call of Duty with tanks. A much better game over CoD, of course, but still, unlocks, lots of maps with no vehicles (Metro!) or very restricted vehicles, and tight corridor shooting... and you still couldn't blow most of the buildings away, even BC2 was better at it.-
We've gone over this destruction shit time and time again. The destruction level in Bad Company 2 made all cover useless far too quickly into a round. Instead of having interesting map design with multiple paths and elevation differences, you're stuck with a mostly open landscape with hardly anywhere to take cover. It further unbalances the game towards the vehicles, taking away the only advantage that infantry players have over armor, mobility and the ability to navigate through areas vehicles can't. Toning it down was a necessary part of balancing the gameplay, because there just are never going to be enough vehicles for everyone, and that's not what Battlefield is about anyways. Battlefield is about mixed tactics, vehicles and infantry supporting each other. That's what it's always been.
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On the other hand, I felt it allowed the games to progress a lot better as the destruction allowed you to eliminate protection for the harder defensive goals (especially in Rush mode) and progress the attack.
Instead we get levels like Grand Bazaar where no one can progress because all the approach points are locked down. And since you cannot clear out the buildings overlooking the approach paths, the game stagnates for long stretches.
I'll take destruction over failed balancing any day of the week.-
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Metro is terrible, no doubt about that, but more destructability would not help it be better in any way whatsoever. The problem with it is that there are only long, straight lanes to attack through that any competent defense can cover. Only when you get to the apartment buildings (i.e.: the last stage on Rush mode) do you get any real variation in the attack lanes.
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You are absolutely wrong about Grand Bazaar. Yes the middle corridor is always a huge clusterfuck (usually because idiot server admins put too many players on it), but all the other points are totally open to attack without too much trouble. People get too focused on attacking one point instead of being flexible and attacking a real weak point. I can't begin to count the number of times I have single handedly captured one of the surrounding control points, and the number of times I could have done it with just one decent player as backup. Don't blame the map for blind idiocy.
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I feel like a lot of this was addressed in Armored Kill (and to a lesser extent, Back to Karkand). These are some pretty dang big maps, with lots of vehicles and enough distance between points that you feel like you're in separate battles for each location, but not far enough apart to make it tedious. And I'm pretty sure the BF3 version of Wake Island, with the exception of the ships, has close to or as many vehicles as BF1942. I'm pretty sure Caspian (total 6 tanks, 2 AA, 4 jets, 2 heli, jeeps) has more ground/air vehicles than Wake Island, too.
This is of course, not getting into a debate about paid DLC. I will point out that all of the new maps are insanely well made. This wasn't a quick moneygrab, you get your money's worth.
Now I agree that there are many maps that cater to the CoD style of play, but that's a fair attempt to broaden their player base. While I don't prefer them, they can be a fun change of pace now and then.
As for unlocks, while they're a little annoying, I much prefer the variety of weapons and customizablility as opposed to the either/or unlocks of BF2/2142.
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Man, they just keep shoveling out that DLC. I bought the game a few months after it came out and had a few DLC packs to catch up on, never got them. Now there are like six to get. I thought Everquest 1 was bad with all its expansions back in the day, these guys crank out five DLC packs in the same amount of time it took them to release one expansion. Yeah I know it's not the same, but it feels the same.
I actually stopped playing the game because I don't feel like I have the whole game, and I don't want to buy any more Battlefield games in the future because of this shit. Yeah, I know, I'm an idiot. -
If you want to try out this game before buying go to http://Mygame9.com and get it from there. There you can get it for free. Then if you like it you can buy it or keep playing for free.
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