Cliff Bleszinski says new studio is 'a matter of when and with who'
Former Epic Games design director Cliff Bleszinski has opened up about his plans to start a new studio and wanting to be known for more than just the "chainsaw gun."
Cliff Bleszinski's departure from Epic Games came in the midst of large shifts at the studio, just between other high-profile figures Rod Fergusson and Mike Capps. Bleszinski says that, after a brief stint of enjoying his new-found freedom, he's actively meeting with publishers and feels certain he'll start his own studio.
"I've been working with them since I was 17 years old. It's time for a fresh start," Bleszinski told G4. "I'll start a new studio maybe at some point. It's not a matter of if, it's a matter of when and with who."
He says he wants to stretch out his creative muscles and create new things. "I don't really want just the whole chainsaw gun to be my legacy, you know? A lot of these kids who have only been playing games for the last however many years, they think that's the only thing I ever did. They forget about Jazz Jackrabbit, Unreal Tournament, that I worked on things like Bulletstorm and a little bit on Shadow Complex. Moving forward I would hope to work on something new and fresh and redefine my legacy. Stephen Spielberg didn't want to be known for just E.T. so he made a lot of different kinds of things."
He said he spent about a month doing "absolutely nothing," but then got bored and started meeting with developers and publishers. His lips were mostly sealed when it came to his prospects, but he did reveal that he went to Paris to meet with Ubisoft.
-
Steve Watts posted a new article, Cliff Bleszinski says new studio is 'a matter of when and with who'.
Former Epic Games design director Cliff Bleszinski has opened up about his plans to start a new studio and wanting to be known for more than just the "chainsaw gun."-
-
-
-
-
-
-
Why? From a development standpoint, it can only be easier for them.
If you're truly trying to make the best game possible, and don't care about anything else, working on one platform would be the ideal way to do that.
I guess you'd want the most people possible to play your game, but if you're as arrogant/confident as CliffyB, you'd probably just say "you should buy X platform because my game is on it."-
-
I could swear I've heard some dev's say that they want to work on new IP's and try new ideas but they end up making a sequel to x because that's what's profitable. Though regarding motivation studies have shown that people aren't always motivated most by money but that the most intelligent and creative people are motivated by doing something they find interesting.
-
-
-
Nice move, Steve, putting Marcus Fenix with a chainsaw rifle as the graphic for the article where Clifford Bleszinski says he doesn't want to be remembered for the chainsaw rifle. Could you have used an image from the GDC 2010 "Power Creative" speech?
Well, here it is. CliffyB successfully running away from Unreal and Gears. He's staying quiet about his next thing, but it still sounds super-optimistic, like the Power Creative speech. -
-
-