Company of Heroes 2 multiplayer preview: winter of discontent
If any game can do winter right, it's Company of Heroes 2. It's just too bad that few people are apt to notice it in multiplayer.
Freezing to death is a real factor for soldiers in the game
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Kat Bailey posted a new article, Company of Heroes 2 multiplayer preview: winter of discontent.
If any game can do winter right, it's Company of Heroes 2. It's just too bad that few people are apt to notice it in multiplayer.-
Looks awesome, what the heck though I thought this was F2P it looks like it's not anymore or am I on drugz?
Thank god I am so happy if that is the case --> http://store.steampowered.com/app/55300/ say SP and is a full price game, cool :) -
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It definitely effects the outcome. A single unit's survival can effect the outcome of a match in CoH. Snipers are worth 340 manpower. Losing one early in the game will most likely cause you to lose.
Using a sniper to kill another player's sniper is a viable strategy, except for the 5% of the time when a sniper misses and you end up losing yours instead. It's not good game design.-
It is though, it makes for DRAMATIC MOMENTS, like when the counter-snipe also misses! I really shouldn't comment as I haven't played CoH multiplayer at all, but I've watched a ton of what I assume are high level games over the years and rarely did it seem like individual moments of bad luck determined the outcome. It's an amazing game to watch anyway. Every unit you field is a calculated risk of possible utility vs threat of wasted resources, I think it's a great system for a competitive game.
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I find the level of randomness OK except when dealing with snipers. In other situations you can try to compensate by retreating, repairing, etc. The swing is also not as big with other units. It's either not much manpower lost due to chance, or it's later in the game when the loss of one unit is not as damaging.
The problem with snipers is their cost, fragility, and the fact that they are tier 1. Losing 340 manpower in the first few minutes of the game is almost impossible to recover from vs good players. -
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Among them, it's possible that people just won't want to play in the snow. Competitive players are notoriously fickle about random elements; they frown upon anything that might throw off their mojo.
Some people don't want to play in the spring with bunnies and flowers.
Those "competitive players" should take off their diapers and take the soothers out of their mouths. War is not a sterile environment. Their skill means nothing if it can only be used in a controlled environment, and symmetrical maps are what killed rts multiplayer for me. -
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