BioShock Infinite preview: vertical slice
After playing the first two hours of the game, my confidence in the game has been more than restored. Nay, the same inquisitive excitement I felt when I first saw the game has been renewed.
The journey to meet Elizabeth is full of mystery
Sky-lines are surprisingly easy to use
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Andrew Yoon posted a new article, BioShock Infinite preview: vertical slice.
After playing the first two hours of the game, my confidence in the game has been more than restored. Nay, the same inquisitive excitement I felt when I first saw the game has been renewed.-
Andrew, what platform is this on? Years ago, I was contemplating shipping a Razer Lachesis to Quincy so Irrational could have a real-life example of a high-DPI mouse that proved aggravatingly troublesome with the first Bioshock's calculus-addled hodgepodge of analog stick coordinate remapping that they called "mousecode". I still want to go to Quincy and witness in person whether they've learned their lesson.
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It was actually difficult to switch to console, because I preferred the keyboard and mouse so much. Being able to switch powers using the numpad instead of holding a trigger button and using a circle wheel, for example, made so much more sense. And there isn't really much of a need to use iron sights--on PC, at least.
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Interesting, sounds promising. I still remember taking UT2004's mouse config section into a text editor, and looking at it side by side with Bioshock's mouse config section, and saying, "How the hell did THIS turn into THAT!?" Of course, Bioshock was a hybrid of UE2 and UE3, and Epic was still working on UE3, which wasn't finalized, much to the chagrin of Denis Dyack as Too Human was being developed. We have seen decent mousecode implementations in recent UE3 games like Singularity and Dishonored, so there's hope there too.
FOV is the final frontier, I guess. The first Bioshock was tunnel vision. To change the FOV in Singularity, you had to hex edit the EXE and a binary file. At least Dishonored allowed adjustable FOV.
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The core tenants
It's "tenets", not tenants.
http://dictionary.reference.com/browse/tenet
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