Oculus Rift dev kits delayed until March
The target launch for Oculus Rift developer kits has been pushed back until March, with the company citing the lengthy time required to set up production.
Oculus Rift, the head-mounted VR display that earned well beyond its initial Kickstarter goal, has had its kickoff delayed a few months. When Oculus opened pre-orders for developer kits, it was hoping to send them out in January. That target has now been pushed to March.
A post on the Kickstarter page announced the new date, and explained the difficulties of getting mass production up and running. It will take at least 90 days to prepare for production, and that's once the feature set is locked down. It's aiming to manufacture 7,500 kits in all, and will be doling them out in order of the Kickstarter pledges, along with the Kickstarter rewards. That means some might not get theirs until sometime in mid-April. Those who ordered after the Kickstarter will get theirs later still.
The post also states that the company is starting to plan out the consumer version of the Oculus Rift, and promises details of that to come as it continues R&D and starts to lock down features.
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Steve Watts posted a new article, Oculus Rift dev kits delayed until March.
The target launch for Oculus Rift developer kits has been pushed back until March, with the company citing the lengthy time required to set up production.-
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But the difference here is that with three screens the sides are covering the fact that you might move your eyes and/or head a little bit. But with this you don't need to move your eyes very far off the center of the screen because you can literally turn your head to look in that direction. I might be wrong, but I have a feeling that field of view is less important when you have full movement of your neck and head.
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wtf I am reading.
The whole point of the VR is that you can turn around your head, and unlike with a monitor, the character's head also turn with you, so you have an effective 360º of vision (if you turn your chair 360º!).
Talking above the FOV of the google without counting of that "little feature" is very silly.
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And if you were really curious, not that you will be judging on your post, humans have almost a 180 degree forward facing field of view. Anything less starts to fell very unnatural when it encompasses your entire eyeball. The nice thing is, i believe they simulate a higher field of view by changing pixel density via the optics. I need to find better corroboration of that before i chime in on it though.
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