The wilderness is a dangerous place
Memorizing the wilderness's layout won't help, as Don't Starve will feature randomly-generated worlds, a benefit to both player and developer. While random worlds help keep the game fresh for players, Forbes also explains that it saves developers the trouble of having to create individual set pieces. "Players can generate a new world whenever they die," he said. "You don't have any direct control over the generation at this point, but you may in the future."
Don't Starve is looking for an early 2013 release, but the beta has already started for early Steam adopters. Forbes looks at the beta as an opportunity to present the game to as large an audience as possible and also refine certain mechanics. In particular, Klei is still researching what will comprise the game's final end-game scenario. Just know that for now, escape from the island is futile.
"You can't escape yet, but we're planning on some form of escape as our eventual end-game," Forbes explained. "We're focusing on the moment-to-moment gameplay first, and trying to get that to feel 'just right' before we blow out the meta-game."
Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?